Skyscraper
Adventurer
I'll sign up for the Wand of Wonder. Back in our old AD&D campaign, that was a well of storytelling. Battle is not going as intended - or is easy and needs some spice... Whip out the wand of wonder!
In a similar vein, the bag of tricks - is that what's it's called? The bag from which you'll pick a random animal and learn what it is when you throw it to the ground - well, that was also really cool. "Oh... I'd really need a lion just about now" and poof! a squirrel jumps at the enemy's big toe. "Oh, wait, maybe I can get a squirrel to amuse the lady of the court" and poof! a rhino tramples towards her.
The robe of useful items was also really cool. (Not sure if it made its way into 5E?) It was the first magic item i picked up when playing D&D in, say, 1982. Then, it reappeared in my campaign as a DM about 8 years later. Each time, the wizard (mine, or the player's) really found neat ideas to use many of the items found in the robe. When you have little else in early levels, especially in AD&D when unlimited cantrips didn't exist, this resource was really, really interesting.
In a similar vein, the bag of tricks - is that what's it's called? The bag from which you'll pick a random animal and learn what it is when you throw it to the ground - well, that was also really cool. "Oh... I'd really need a lion just about now" and poof! a squirrel jumps at the enemy's big toe. "Oh, wait, maybe I can get a squirrel to amuse the lady of the court" and poof! a rhino tramples towards her.
The robe of useful items was also really cool. (Not sure if it made its way into 5E?) It was the first magic item i picked up when playing D&D in, say, 1982. Then, it reappeared in my campaign as a DM about 8 years later. Each time, the wizard (mine, or the player's) really found neat ideas to use many of the items found in the robe. When you have little else in early levels, especially in AD&D when unlimited cantrips didn't exist, this resource was really, really interesting.