CyanideSprite
First Post
I feel like the tenets "Fight the greater evil" and "By any means necessary" give a lot of freedom for the paladin to do extremely heinous things that are completely unsuitable for a paladin. Furthermore, even if they act completely evil, forcing them to be an "Oathbreaker" doesn't even make much sense since they aren't breaking their oath to do things like torture for the greater good... and it's hardly a punishment since Oathbreaker has so many benefits itself.
In a game I ran recently, a paladin in the group went Oath of Vengeance and declared alcohol to be the greatest threat to humanity after seeing so many bar fights, abuses in families, alcohol poisonings, etc, which all had alcohol in common. He went on a quest to abolish alcohol by any means necessary. During his adventures he would torture people or even use a Philter of Love to force someone to be obsessed with him for even the most vague information he could (like for information about a magic item that he rationalized MIGHT assist him in ridding the world of alcohol).
I have a view of Paladins as they are described in the handbook in the opening pages before any of the oaths come into play as being the archetypal heroic knights in shining armor so this does NOT sit right with me but Oath of Vengeance seems to permit some ridiculous things without penalty. I'm not quite sure how to reign that in while giving him freedom to have his character because it made the rest of the neutral/good party members extremely uncomfortable.
Edit: I don't want to punish the player for role playing well. He does a fine job. His character is supposed to be "good" aligned, but there doesn't seem to be a penalty in any way for doing evil things to innocent people because of Oath of Vengeance's "By Any Means Necessary" tenet. There are some role playing things that can be done to reign him in, but I'm kinda hoping I overlooked a way to enforce a Paladin not harming innocent people when he's not breaking a tenet on a technicality.
In a game I ran recently, a paladin in the group went Oath of Vengeance and declared alcohol to be the greatest threat to humanity after seeing so many bar fights, abuses in families, alcohol poisonings, etc, which all had alcohol in common. He went on a quest to abolish alcohol by any means necessary. During his adventures he would torture people or even use a Philter of Love to force someone to be obsessed with him for even the most vague information he could (like for information about a magic item that he rationalized MIGHT assist him in ridding the world of alcohol).
I have a view of Paladins as they are described in the handbook in the opening pages before any of the oaths come into play as being the archetypal heroic knights in shining armor so this does NOT sit right with me but Oath of Vengeance seems to permit some ridiculous things without penalty. I'm not quite sure how to reign that in while giving him freedom to have his character because it made the rest of the neutral/good party members extremely uncomfortable.
Edit: I don't want to punish the player for role playing well. He does a fine job. His character is supposed to be "good" aligned, but there doesn't seem to be a penalty in any way for doing evil things to innocent people because of Oath of Vengeance's "By Any Means Necessary" tenet. There are some role playing things that can be done to reign him in, but I'm kinda hoping I overlooked a way to enforce a Paladin not harming innocent people when he's not breaking a tenet on a technicality.
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