Hrothgar Rannúlfr
Explorer
[MENTION=22226]Hrothgar Rannulfr[/MENTION] . What a cool name BTW. So, did you settle on a decision? It seems the thread has been derailed into a For Feats VS Bad Feats... Like so many other threads these days... I hope some of the advice was useful and I would like to hear which way you went and why. Cheers.
Hi, Connorsrpg,
Thank you. The name is Nordic and roughly means Famous Spear Rim (of a shield) Wolf.
I found quite a bit of the advice useful. And, I'm glad that many options were presented that I hadn't thought of as well as what folks had to share about their experiences with offering a feat a first level.
I'm leery of altering the the power level of the game at first level, but I do like what feats have to offer in terms of customization. And, I'd like that customization to show up at first level. However, I don't want any 1st level character's scores to exceed the normal threshold of 17 (15 via point buy and +2 racial). I also don't want to force everyone to choose a feat if they don't want it.
So, here's what I'm going to do.
• Standard 27 Point Buy (scores between 8 and 15)
• Standard Racial Adjustments (and Variant Human is on the Table)
• Bonus Feat or Ability Score Increase (+2 to one score or +1 to two scores, but this may not raise any score above 17)
• Standard Racial Adjustments (and Variant Human is on the Table)
• Bonus Feat or Ability Score Increase (+2 to one score or +1 to two scores, but this may not raise any score above 17)
• If a player doesn't want their character to have either an Ability Score Boost or a feat at first level, they may apply it at a later time so long as it is applied before the character reaches 4th level.
This avoids messing with the point-buy values (which may not come out quite as fair as I'd like) while only offering a slight power increase (which I think I'm comfortable with) and still allowing a feat, but not forcing a feat on every one (if they don't want it). It allows for marginally higher scores (if a feat is not selected), but the cap keeps it within acceptable boundaries (for me). Overall, this errs toward the side of letting the player's have a little more versatility in building their characters, while allowing those that don't want feats to take that option, if they choose.