Huntsman57
First Post
Since we're talking about a 2nd edition paladin:
1.) Raise Dead usually had no better than a 75% to 92% chance of working, which means a fair chance of leaving you permanently dead.
2.) It permanently drained 1 point of Constitution even if it worked.
It's not like 5E where every 5th level cleric can Revivify you with no permanent impact and no chance of failure.
I don't remember a chance of failure in 2E. Are you sure? I rather like it though. I do remember the CON or level drain which I'm glad disappeared in 3E. To my thinking you either want your character back whole or you'd simply prefer to roll a new one.
Revivify is just plain stupid. I rather dislike low level res spells since I feel it mucks up the realism of the fiction (nobody ever need ever die since there's got to be 100 folks in any given city that can fix that minor ailment). Would I simply tear revivify out of the game? Maybe not, but it probably wouldn't be a spell I'd let the player simply learn as part of his normal leveling selection process...some quest may need to be involved. Further, the spell should come with some noteworthy drawbacks. Perhaps a chance of failure and perma-death as you mentioned. The character should also come back with a ton of levels of exhaustion which should take a week to recover from.