miniaturehoarder
First Post
here...Can someone please post what the tweet says?
I can't see the link at work.
here...Can someone please post what the tweet says?
I can't see the link at work.
Neither Mearls nor CS should ever be used as a reference for a ruling. They are both notorious for getting things wrong.
Jeremy Crawford on the other hand is notorious for being the word of law: https://twitter.com/LeonardoNocchi/status/672285761899753474
Cutting words never empowered the bard to see the roll.
I read the ability and nothing states the player should see the roll, but I would also add you should never fudge the roll if the bard uses the ability. The underlying issue is trust.So my parties bard leveled up and got his level 3 Cutting Words ability.
Normally, I do most of my rolling in private, mostly to occasionally fudge things so that the game flows well and to avoid being questioned/annoyed by players who ask why when the attack bonus on this goblin is +3 when the last one was +4 and other such pointless rules lawyering.
But once he got this ability the bards player asked if I would now be announcing the value of every roll so he can decide if he wants to nuke that roll BEFORE adding any modifiers and determining if it is a success. This seems like throwing a large blob of tar into every encounter and reversing some of 5es advances in playspeed. I ruled at the time that he'd just have to decide to use the ability without knowing what the roll was. It still seems quite powerful, there are plenty of tells that a particular roll is important and if you absolutely HAVE to get bang from every use of the ability just apply it to damage.
I'm still comfortable with that, just wondering if anyone has seen a clarification of the intent of the ability or play it differently.
If you're going to hide rolls, then to avoid basically removing the best part of the iconic ability of your player's chosen subclass (seriously, Cutting Words is THE reason to do Lore Bard), you really should just let the bard use it after you've said if a roll is a hit or a miss. That keeps flow and keeps the ability good, while the fact that the bard doesn't know by how much the hit was landed will keep it from being always successful.