Elder.Skywolf
Villager
I'd like to know what you think about it, expecially if you see any bug, loophole or broken mechanics. Sorry for bad english, not a native speaker,
BeastMaster
Ranger’s Companion
At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Any effect that allows a Saving Throw uses your spell DC or it's normal DC, whichever is higher.Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, though [Removed: it doesn’t take an action unless you command it to.],unless you command it to do otherwise, it takes the Dodge Action.On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, [R: Dodge,] or Help action. [R: Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.] When you take the Attack Action you may forego one (and only one) of your attacks to verbally command the beast to make one attack. If you're holding a single weapon, you can then make an attack as a bonus action, but you don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one. If you are incapacitated or unconscious, the Beast tries to take you out of the harm's way or defends you as the best as it can, even to death at DM discretion.
Exceptional [R: Training] Teamwork
Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, [R: Dodge,] or Help action on its turn.On any of your turn when you don't attack, you can use a bonus action to take the Dash, Disengage or Help action.
Bestial Fury
Startingat 11th level, your beast companion can make two attacks when you command it to use the Attack Action. At 20th level you may forego both your attacks to make a total of 4 attacks with your Beast.
Share Spells
Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.
House Rule Analysis
Ranger's Companion.
The changes in this Feature solve the main problems with the whole sub-class:
- DC change make beast's special attacks relevant even at higher level (as an example,
wolf's bite trip effect).
-Gives the beast a default state, instead of drooling around the battlefield. As a nice side
effect it gives more survivability to a defensive pet.
-The change to the type of action helps the Beast Master overall DPR output, allowing for
the off-hand attack along with Beast's attack. Archery and Duelist styles are covered too
by the “Extra Bonus Attack” clause.
-Finally, last sentence gives the pet an Auto-pilot for the most dire situations.
Exceptional Training.
The change gives high versatility to the team at the cost of the damage output. Like leaving the Beast to tank something while you retreat. Or help the beast to hit something. Anyway, is not much more powerful than Rogue's “Cunning Action”.
Bestial Fury
With the action type changes in Ranger's Companion Feature, it is a third attack like that of the Fighter, plain and simple. Then why not give it a fourth at 20thLevel (when only awesomeness counts)
Share Spell
Not changed, even though I think it is a bit lame as a 15thLevel Feature.
Addendum
I think it can be adapted easily to be a “Circle Of The Fang” Druid Sub-class.
-Move Ranger's Companion to 2ndLevel.
- Add Beast Attack Command as a Bonus Action usable after a “Cast a Spell”
Action. Leaving the “forego one of you attacks” clause cover use while wild shaped.
- Remove the “extra bonus attack” clause.
-Replace Exceptional Teamwork with, at 6thlevel, the ability to deliver touch spells through
companion.
-Move Share Spells to 10thLevel.
- At 14thlevel, the Beast can use wild shape with the same limitations as you.You and your
companion have different timers for that Feature.
This sub-class should work as a middle ground between Land and Moon Druids, and should feel like a Classic Druid.
EDIT: if i've written too much of original text of the book, let me know i'll modify it.
BeastMaster
Ranger’s Companion
At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Any effect that allows a Saving Throw uses your spell DC or it's normal DC, whichever is higher.Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, though [Removed: it doesn’t take an action unless you command it to.],unless you command it to do otherwise, it takes the Dodge Action.On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, [R: Dodge,] or Help action. [R: Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.] When you take the Attack Action you may forego one (and only one) of your attacks to verbally command the beast to make one attack. If you're holding a single weapon, you can then make an attack as a bonus action, but you don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one. If you are incapacitated or unconscious, the Beast tries to take you out of the harm's way or defends you as the best as it can, even to death at DM discretion.
Exceptional [R: Training] Teamwork
Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, [R: Dodge,] or Help action on its turn.On any of your turn when you don't attack, you can use a bonus action to take the Dash, Disengage or Help action.
Bestial Fury
Startingat 11th level, your beast companion can make two attacks when you command it to use the Attack Action. At 20th level you may forego both your attacks to make a total of 4 attacks with your Beast.
Share Spells
Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.
House Rule Analysis
Ranger's Companion.
The changes in this Feature solve the main problems with the whole sub-class:
- DC change make beast's special attacks relevant even at higher level (as an example,
wolf's bite trip effect).
-Gives the beast a default state, instead of drooling around the battlefield. As a nice side
effect it gives more survivability to a defensive pet.
-The change to the type of action helps the Beast Master overall DPR output, allowing for
the off-hand attack along with Beast's attack. Archery and Duelist styles are covered too
by the “Extra Bonus Attack” clause.
-Finally, last sentence gives the pet an Auto-pilot for the most dire situations.
Exceptional Training.
The change gives high versatility to the team at the cost of the damage output. Like leaving the Beast to tank something while you retreat. Or help the beast to hit something. Anyway, is not much more powerful than Rogue's “Cunning Action”.
Bestial Fury
With the action type changes in Ranger's Companion Feature, it is a third attack like that of the Fighter, plain and simple. Then why not give it a fourth at 20thLevel (when only awesomeness counts)
Share Spell
Not changed, even though I think it is a bit lame as a 15thLevel Feature.
Addendum
I think it can be adapted easily to be a “Circle Of The Fang” Druid Sub-class.
-Move Ranger's Companion to 2ndLevel.
- Add Beast Attack Command as a Bonus Action usable after a “Cast a Spell”
Action. Leaving the “forego one of you attacks” clause cover use while wild shaped.
- Remove the “extra bonus attack” clause.
-Replace Exceptional Teamwork with, at 6thlevel, the ability to deliver touch spells through
companion.
-Move Share Spells to 10thLevel.
- At 14thlevel, the Beast can use wild shape with the same limitations as you.You and your
companion have different timers for that Feature.
This sub-class should work as a middle ground between Land and Moon Druids, and should feel like a Classic Druid.
EDIT: if i've written too much of original text of the book, let me know i'll modify it.
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