Waterbizkit
Explorer
No fudge for me, thank you. If the dice are going to be rolled than they'll be abided by, otherwise what was the point?
I understand, to a degree anyway, those of you saying that you'd prefer rolls be fudged if it's for the sake of fun, but to me it's this kind of tinkering with fate that pulls me out of the moment. It makes me realize I'm playing a game rather than a character in a world.
All the talk of "bad luck" for the players or "good luck" for the DM? That happens in life. You could get hit by a bus tomorrow, no one is going to pull that dice roll. Likewise, that orc might get in a lucky shot and drop your character in a single swing, life is cruel sometimes. Deal with the results, move on and keep having fun. If I had a DM that kept pulling punches it would completely pull me out of the game. My character is out there interacting with the world and there will be consequences, good or bad.
But in the end having fun is the most important thing. If people prefer a game where their DM fudges rolls to soften the blow and guide the story in a more predetermined direction, the more power to them. In my group, if we got TPK'd three sessions in, that's still a fun story for us. Dungeons are littered with the corpses of failed adventurers after all.
I understand, to a degree anyway, those of you saying that you'd prefer rolls be fudged if it's for the sake of fun, but to me it's this kind of tinkering with fate that pulls me out of the moment. It makes me realize I'm playing a game rather than a character in a world.
All the talk of "bad luck" for the players or "good luck" for the DM? That happens in life. You could get hit by a bus tomorrow, no one is going to pull that dice roll. Likewise, that orc might get in a lucky shot and drop your character in a single swing, life is cruel sometimes. Deal with the results, move on and keep having fun. If I had a DM that kept pulling punches it would completely pull me out of the game. My character is out there interacting with the world and there will be consequences, good or bad.
But in the end having fun is the most important thing. If people prefer a game where their DM fudges rolls to soften the blow and guide the story in a more predetermined direction, the more power to them. In my group, if we got TPK'd three sessions in, that's still a fun story for us. Dungeons are littered with the corpses of failed adventurers after all.
