iserith
Magic Wordsmith
I agree. Where we differ is that when I alter a rule, it become a consistent house rule that I will follow thereafter. I don't just throw rules out willy nilly because I want things to be a certain way. That way lies anarchy. The players deserve to have a consistent rule system that they can rely on, including house rules due to DM changes, additions or subtractions.
I have not advocating altering rules. I use the rules as they are, bringing them into play as needed to resolve uncertainty.
Because random chance only works in a game within certain parameters. Go outside those parameters due to extreme luck and the game breaks. I'm am willing to allow non-broken randomness. I'm not going to be a slave to the dice (something else the DM is not a slave to) and allow the game to break just because I called for a roll.
What does it mean for the game to "break?" If the possibility of character death (for example) is on the table, it's because you put it there. If you don't want that possibility, then set the stakes to something else. I, for one, don't have an issue with character death no matter how unlucky the PCs get (or how lucky the monsters get). I'm prepared for character death, so if it happens, it's no big deal. I'd certainly never fudge to avoid it.
That's your flawed assumption and not any kind of fact.
It is an assumption. It is clearly my opinion and not a statement of fact. It is not flawed in my own experience.