Yes, using poison is inherently evil (if poison is Evil, as with traditional D&D worlds). Anything other than a straight-up, stand-there-and-swing-at-each-other fight is dishonorable, and putting something on your blade that isn't just your own fighting ability is the height of dishonor. The world of D&D is not a subtle or nuanced one. There are omnipotent beings that watch your every movement and hold judgment over you. If poison is Evil, then no technicality will allow you to bypass Cosmic Law.
If you wanted to incapacitate a guard, you could do that by simply striking to KO rather than kill.
Why would you assume milking your snake (after talking to it and explaining what you want) is some form of abuse?
There's a spell for that!So I guess this thread is dead?
To do so, you must make a Dexterity (Poisoner's kit tool) check with the poison's DC. If you fail, the dose (and the action) is wasted. If you fail by 5 or more, or if you roll a natural 1 and aren't proficient, you're subjected to the poison yourself.
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If you are proficient in Poisoner's Kit, you can no longer fumble on a 1.I guess you don't want Characters to use poison then, because sooner or later they will roll a 1
Removing Poison Use reduces the Rogues (Assassin) usefulness

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.