Yeah, it was called 4E. It didn't go over well, and WotC clearly learned their lesson.Remember when you could reasonably trust that your players wouldn't have game-breaking abilities from first-party material?
Yeah, it was called 4E. It didn't go over well, and WotC clearly learned their lesson.Remember when you could reasonably trust that your players wouldn't have game-breaking abilities from first-party material?
A) What do you think about the pricing and mechanics of poison in the PHB. B) What other weird things have you discovered in the PHB?
Certainly applies to my players, sadly.Between this thread and the other one @DarkCrisis just started, I’m starting to wonder if the meme about no one reading the DMG also applies to the PHB…
I dunno. I don’t really know the ins and outs of what my players can do and don’t have any issues balancing encounters.Everyone has their own particular tastes and playstyles and all, but...
I'd still highly recommend that you start considering it your job. It's impossible to balance challenges and encounters for your players if you don't know what they're capable of.
The books tell you what levels make sense with what challenges. I don't need to know exactly how everything wroks for every PC -- especially since I am not curating encounters for them. the world exists in its own state regardless of what PCs the players bring to the table.I dunno. I don’t really know the ins and outs of what my players can do and don’t have any issues balancing encounters.
Is comparing 5hp vs 4hp worth doing?I will counter with more common foes
A 1e & 2e troll was 33hp (hd6+6), 3e was 68hp (6d8+36) and a 5e troll is 84hp (8d10 + 40).
Kobolds in 5e have 5hp (2d6-2) vs 1e 2.5hp (1/2 d8), or 3e 4hp (d8)
Hit points inflation is the norm, of not a rule.
Sometimes it feels like any obstacle, set back, or loss is perceived as a great injustice against players. Why is it so bad that players might waste a spell slot once with hold or charm person? Its a learning lesson and heightens tension. Why do people focus so much on this small """feels bad""" moment?This is the point I don't understand. To me this is dirt simple.
In 2024, yes charm person doesn't work on goblins (its a clear intention from changing the type). Doesn't mean I have to screw my players. If a player casts charm person on them I would immediately go "oh hey guys, just a reminder in 2024 goblins are now fey".
Player: "oh really, oh ok, well give me a sec I'll cast a new spell".
Its literally that easy. Now maybe a dm wants to integrate that change into their campaign. Perhaps goblins were humanoids but some force is actually shifting them into fey. In which case it would make total sense for the dm to say nothing and when the player goes "wait my charm person doesn't work....it always had before" the dm simply goes "yeah....weird huh".... and now its a mystery in the campaign to solve. Nothing wrong with that either.
This is massive mountain out of a molehill, your the DM, don't be a douche....help guide your players through the changes. Its couldn't be simplier.
Is comparing 5hp vs 4hp worth doing?
I suppose, but it doesn't really feel like it matters that much. It's ok if a magic missile doesn't one shot each kobold 100% of the time; however, most melee attacks with a d6 weapon and a +1 modifier are going to clear this relatively easy.It is a +25% hp increase, inline with the troll.
That 1hp may seem immaterial but to a low level character it is the difference between a Magic Missile killing kobolds 50% of the time vs 25% of the time. Or a dagger/dart/sling.