Zardnaar
Legend
At X level capabilities should be roughly balanced with other classes abilities.
An ability to buff any ally is strictly superior to an identical ability that just buffs yourself.
Attack granting is very difficult to balance.
Advantage granting abilities are very difficult to balance as well.
Action granting abilities are even more difficult to balance.
Attack roll boosts are very difficult to balance
Damage boosts on more than a single attack can be difficult to balance (since different characters get different numbers of attacks)
Granting movement does relatively little in 5e most the time
Finding fluff reasons for such a Warlord's abilities can be very difficult as well.
Because most of the "Warlordy" type abilities are so hard to balance AND given the fact that an ability that can affect any ally will be need to help less than an ability that would just benefit yourself then I don't know if we will ever see a balanced 5e Warlord that meets 4e Warlord fans expectations from just a mechanics perspective.
Further, coupling those issues with the fluff reasons for abilities makes the job almost multiplicativly harder.
My solution was to design the class as a short rest class using the warlock as a template and adding powers they could select at whatever level on thinks they are suited for. Attack granting is really hard to balance unless it is a daily or short rest resource a'la spells or battlemaster dice as any improvement over them is more or less automatically broken.
Having a warlord use action points or whatever could be an option as ki points for example once you hit level 8 or so are almost usable every round assuming the 2 short rests, 6-8 encounters per day thing.
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