D&D 5E Was I in the wrong?

I'ts the players responsibility to pay attention. DM has enough work and stuff to remember and keep track of already, acting as a memory for lazy players who can't even be bothered to do the minimum amount of work(paying attention) isn't one of the DM duties. If players think something is important, they should write it down so they don't forget it. If they didn't bother to do that, and forget stuff, though luck.
 

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I am afraid that we need more specifics to decide if the DM improperly framed the scene. If the player said "I grab the bag of armor to bring to the blacksmith" then I would definitely leave it up to him to remember what is actually in the bag. If the player just said "I get the suit of armor checked out" that is a different story, but we would need the exact quote from the player to formulate a full response.

Reading comprehension? See op
 

At the tables I play, no phones. Put them away, put them on silent, etc.* I play on Roll20 a lot and you can't stop it, but it's noticeable when someone is multitasking, and is really annoying since it slooooows the game way down. So, I feel ya.

With friends or face to face you can socially control that. Which is what you should do with your friend. Example: The guy who played a frost cheese minotaur in our 4e game was constantly looking at his phone. We talked to him out of game, but he kept doing it (out of habit - he did it everywher). So, other players would start pointedly ask him questions or the DM would randomly ask "Hey, what's your AC?" or "How many hit points do you have left?". When he'd look up, everyone would say "quit looking at your phone". During combat the DM would announce "wizard is up, and then minotaur"; after the wizard said "I'm done with my turn", the DM gave minotaur (quite) a few seconds then went on "OK, psion, it's your turn". That's what cured him of it, missing combat.

Point is, if it bothers you, then your group should say something or do something; whatever you think will work best. You and his fellow players control what happens at the table - and if y'all let him continue, can't blame him for thinking you're all OK with it. That goes for whatever - cell phone, drinking, swearing, whatever.

As for him being salty: If it seems like the rest of the group was OK with it, then just tell salty point blank "You know if you were more engaged in the game and not your phone, you could help make sure the game goes the way you want. If you're going to abdicate that to check your Facebook or whatever, that's really on you, not the DM". If he's just voicing the groups frustration, then you might consider asking them how they would have preferred you play it, note their answer for the next time, and move on.

* And please, don't give my any "I need my phone" nonsense. I'm over 40 - I remember what it was like before cell phones. We survived just fine.

I am sorry, but what exactly is a frost cheese Minotaur? I am genuinely curious of this is auto correct, or a real thing.
 


Op is hammer?

There's nothing like seeing someone who can confidently ascribe exactly what transpired, in the face of evidence otherwise, and despite not having been present.

When all you have is a hammer, every problem looks like a nail.
 

Nope. Dm job to frame scene

Your games must move at a glacial pace if the obvious has to be constantly restated every time the PCs visit a new location.

" You defeat the big boss. Now you have a set of armor, gauntlets, a longsword, a longbow, and a ring."


" You travel back to town. Now you have a set of armor, gauntlets, a longsword, a longbow, and a ring."


" You stop by the provision shop so the ranger can buy arrows. Now you have 60 arrows, a set of armor, gauntlets, a longsword, a longbow, and a ring."


" You head to the inn for supper. Now you have 60 arrows, a set of armor, gauntlets, a longsword, a longbow, and a ring."

AND A PARTRIDGE IN A PEAR TREE!!!

Sounds ridiculous to me.
 

Reading comprehension? See op

It says the ranger presented the Adamantine armor set, having forgotten the set included the rings and gauntlet. If you say you present the "set" and that includes the ring and gauntlets, it is on the player to remember that. Something to the effect of writing down "Adamantine armor set-includes ring and suspicious gauntlets" would be in my notes.
 


I'm going to call BS on this. Neither of us were there, so we only have the OP's words to guide us on this. He described them as a full set. A party member (the Barbarian) kept them together as a full set. The blacksmith asked if they were selling the full set.

The DM is not supposed to "trick" the players. But the DM is not supposed to retcon every player mistake, because people make mistakes. Just like in the real world.

There are times when an incomplete description causes error, and yes, the DM must adjust.

Player: I charge forward to attack the orc.

DM: Oh, remember the giant 300' pit that was right in front of you? You just fell into it and died.

Player: *ANGER*

That shouldn't happen, because the *character* would never charge into a gaping pit that was right in front of him. Here, however, everything indicates that the players (and the characters) messed up. Which is fine! It happens. Rather than retconning (which is completely uncalled for and unearned) it just adds a complications (which is fun), allowing the players to determine how their characters will handle it. Which they are doing.

The character would have obviously looked at the armor he was selling and would have seen the gauntlet. The DM not reminding the player of the thing that his character is looking at right now is not the player's fault. This is 100% a failure on the DM's part. That isn't to say it's a terrible thing. It can be undone, the DM can learn and become better. But it is what it is.
 

The character would have obviously looked at the armor he was selling and would have seen the gauntlet. The DM not reminding the player of the thing that his character is looking at right now is not the player's fault. This is 100% a failure on the DM's part. That isn't to say it's a terrible thing. It can be undone, the DM can learn and become better. But it is what it is.

That's not obvious at all. The armor set was wrapped up together. He could have, and apparently did, just hand over the set for the blacksmith to look at. There's no guarantee that it was examined in plain sight, that the PC was watching every move, or that at a distance, he would have again noticed the marking that differentiated the gauntlets. Heck, the gauntlets could have been buried under another part of the armor out of sight to any but the blacksmith.

The failure was on the part of the player who wasn't paying attention.
 

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