Tony Vargas
Legend
One minor difference is that it was all strictly fluff text, which 4e explicitly made mutable. So a player could re-fluff his character's powers to fit concept - perhaps making him less (or more) annoying to other players. 5e's presentation doesn't draw as clear a line and mostly leaves the ball in the DM's court...Here are the verbs that relate the warlord to his/her allies:
inspire *4
comfort, hearten, lift the spirit, rally, spur
lead the way
convince
command *2
direct *2
I'm not seeing a very strong implication that the warlord is the party leader - of 24 powers, 2 allow the warlord to give a command (which the other PC may or may not comply with) and 2 allow the warlord to give direction (which the other PC may or may not follow. I don't see how the flavour of this is any different from 5e's existing battlemaster.
They weren't forced to, in fact, powers were generally phrased to affect an ally (so you could repudiate that status - technically becoming an 'enemy,' but then, technically, you were your own enemy), and use a decision or action on the part of the target to have an effect, so they could always be declined. And, this is a case where the few applicable BM maneuvers work the same way.We mostly have the warlord inspiring, heartening, rallying, spurring on, etc. That doesn't imply that the warlord is the party leader. Nor does it imply that the other PCs have any particular relationship with the warlord, other than being open to his/her heartening or inspiring words. And, again, if a player doesn't want his/her PC to accept the buff, why is s/he forced to?
I'll only address the ones that you were right about...Took me awhile to catch up with this thread. But this is really good. I will pull out only the powers that are problematic...
So, we've already gone over in another thread this hypothetical issue where two players decide to be jerks to eachother, one by presenting his character in some theoretically offensive way, a second pointedly taking offense and sabotaging the other's effectiveness into the bargain. The former aspect is potentially an issue with any class or character (though if any pre-5e class has suffered from it, it was the Paladin), the latter is potentially more an issue with the Warlord because it's mechanics (even more than other 5e classes with the same role) have typically rested on the cooperation of allies (in 5e, the 4 or 5 most support-capable classes are able to push benefits on their allies, or even 'creatures,' with less cooperation required).All this IMHO of course.
It's not a meaningful objection to the inclusion of the Warlord, and you only meant it as grounds that the Warlord be optional: Which is prettymuch a given, anyway, as the closest thing to 'non optional' is the Standard Game, and it's already set in stone with the publication of the PH.
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