FrogReaver
As long as i get to be the frog
Ah, this makes sense. I could see a wizard wanting to avoid melee combat so much that he doesn't even distract a foe. As a GM I would allow it.
Do note however that distracting the goblin does not require the wizard to admire the Rogue, or vice versa.
This discussion isn't about what you would allow as a GM. This discussion is about classes that take away player agency.
As we just pointed out, the rogues does. Proposing a DM fix to that doesn't solve the issue in the context of the current rules. That is, the current class rules rob players of agency in many ways that they do not immediately see and are often not actualy problems while playing the game.
By the rules my fighter cannot become as angry as the barbarian. My fighter cannot be as musical as a bard. My fighter cannot carry divine favor as well as a cleric. My fighter can not be in tune with nature as much as a druid. My fighter cannot fight unarmed and unarmored as well as a monk. My fighter cannot make as good of pacts as the warlock... ETC.
By the rules there are also quite a few abilities that directly force other players characters into doing something or not doing something or doing something better or worse.
A totem warrior barbarian forces allies fight better with melee weapons just for being near him (thus indicating that the allies aren't fighting to their full potential no matter how their player envisions it)
You already agree such problems exist with bardic inspiration.
A rogue by the book forces allies to distract enemies enough to grant them an opening even if the ally wants to not do that
A paladin can make allies fearless just by being near them even if the player wanted their character to be frightened
There's tons of examples that can be found if one closely analyzes the game as is. Basically your problem with the warlord taking away player agency doesn't really make sense in light of all the similar agency deprevation currently in the game.