9th level fighter (champion)
I'm assuming a very robust warrior with 20 strength, 18 constitution, 14 dexterity, dueling fighting style, no magic items or feats, wearing half-plate, wielding a long sword and shield in a scenario where he can engage in meaningful melee combat each round
HP = 100 (9d10+36 con+14.5 second wind)
AC = 19 (15+2 dex+2 shield)
Longsword +9 to hit; two attacks at 11.5 (1d8+7) damage each
DPR = 31
Saving throws = treat him as having 3 saving throws, thanks to Indomitable
[SBLOCK=DPR calculation]Damage per round (DPR), calculated over 3 rounds
I'm not factoring to hit values or average AC of "appropriate CR" opponents, since that's built into the DMG calculations.
1st round (action surge): four longsword attacks = 4(11.5) = 46
2nd round: two longsword attacks = 2(11.5) = 23
3rd round: two longsword attacks = 2(11.5) = 23
Average DPR = (46 + 23 +23) / 3 = 30.6 ≈ 31[/SBLOCK]
Defense CR = 6: 2 (for hp 100), with 4 bumps up (for effective AC 21 thanks to three saves I estimated from Indomitable)
Offense CR = 6: 4 (for damage 31), with 2 bumps up (for attack +9)
Total CR = 6: (6 + 6) / 2 = 6
FWIW, I made a slightly different build, and also got CR 6 for a 9th-level fighter.
[sblock="Ftr 1-9 Stat Blocks"]
Veteran (Fighter 1)
XP 100 (CR 1/2: DCR 1, OCR 1/2)
Medium humanoid
Initiative +1
DEFENSE
AC: 19 (chainmail and shield; defensive fighting style)
hp: 12 (1d10 + 2)
OFFENSE
Speed: 30 ft.
Melee Attack – Longsword: +4 to hit; 6 (1d8 + 2) slashing damage.
Second Wind (1/rest): The fighter can regain 6 (1d10 + 1) hp as a bonus action.
STATISTICS
Str 15 (+2), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +4, Constitution +4
Skills: Athletics +4, Intimidation +3, Perception +2, Survival +2
Senses: passive perception 12
Warrior (Fighter 2)
XP 200 (CR 1: DCR 1, OCR 1/2)
Medium humanoid
Initiative +1
DEFENSE
AC: 19 (chainmail and shield; defensive fighting style)
hp: 19 (2d10 + 4)
OFFENSE
Speed: 30 ft.
Melee Attack – Longsword: +4 to hit; 6 (1d8 + 2) slashing damage.
Second Wind (1/rest): The fighter can regain 7 (1d10 + 2) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 15 (+2), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +4, Constitution +4
Skills: Athletics +4, Intimidation +3, Perception +2, Survival +2
Senses: passive perception 12
Swordsman (Fighter 3)
XP 200 (CR 1: DCR 1; OCR 1)
Medium humanoid
Initiative +1
DEFENSE
AC: 20 (banded and shield; defensive fighting style)
hp: 27 (3d10 + 6)
OFFENSE
Speed: 30 ft.
Melee Attack – Longsword: +4 to hit; 6 (1d8 + 2) slashing damage.
Second Wind (1/rest): The fighter can regain 8 (1d10 + 3) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 15 (+2), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +4, Constitution +4
Skills: Athletics +4, Intimidation +3, Perception +2, Survival +2
Senses: passive perception 12
TRAITS
Improved Critical: 19-20
Hero (Fighter 4)
XP 450 (CR 2; DCR 2, OCR 2)
Medium humanoid
Initiative +1
DEFENSE
AC: 20 (banded and shield; defensive fighting style)
hp: 34 (4d10 + 8)
OFFENSE
Speed: 30 ft.
Melee Attack – Longsword: +5 to hit; 7 (1d8 + 3) slashing damage.
Second Wind (1/rest): The fighter can regain 9 (1d10 + 4) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 17 (+3), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +5, Constitution +4
Skills: Athletics +5, Intimidation +3, Perception +2, Survival +2
Senses: passive perception 12
TRAITS
Improved Critical: 19-20
Swashbuckler (Fighter 5)
XP 700 (CR 3; DCR 4, OCR 3)
Medium humanoid
Initiative +1
DEFENSE
AC: 21 (plate and shield; defensive fighting style)
hp: 42 (5d10 + 10)
OFFENSE
Speed: 30 ft.
Multiattack: The fighter makes two longsword attacks.
Melee Attack – Longsword: +6 to hit; 7 (1d8 + 3) slashing damage.
Second Wind (1/rest): The fighter can regain 10 (1d10 + 5) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 17 (+3), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +6, Constitution +5
Skills: Athletics +6, Intimidation +4, Perception +3, Survival +3
Senses: passive perception 13
TRAITS
Improved Critical: 19-20
Myrmidon (Fighter 6)
XP 1,100 (CR 4: DCR 4, OCR 4)
Medium humanoid
Initiative +1
DEFENSE
AC: 21 (plate and shield; defensive fighting style)
hp: 49 (6d10 + 12)
OFFENSE
Speed: 30 ft.
Multiattack: The fighter makes two longsword attacks.
Melee Attack – Longsword: +7 to hit; 8 (1d8 + 4) slashing damage.
Second Wind (1/rest): The fighter can regain 11 (1d10 + 6) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 19 (+4), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +7, Constitution +5
Skills: Athletics +7, Intimidation +4, Perception +3, Survival +3
Senses: passive perception 13
TRAITS
Improved Critical: 19-20
Champion (Fighter 7)
XP 1,100 (CR 4: DCR 4, OCR 4)
Medium humanoid
Initiative +2
DEFENSE
AC: 21 (plate and shield; defensive fighting style)
hp: 57 (7d10 + 14)
OFFENSE
Speed: 30 ft.
Multiattack: The fighter makes two longsword attacks.
Melee Attack – Longsword: +7 to hit; 8 (1d8 + 4) slashing damage.
Second Wind (1/rest): The fighter can regain 12 (1d10 + 7) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 19 (+4), Dex 13 (+1), Con 14 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +7, Constitution +5
Skills: Athletics +7, Intimidation +4, Perception +3, Survival +3
Senses: passive perception 13
TRAITS
Improved Critical: 19-20
Remarkable Athlete: The fighter adds +1 to Strength, Dexterity, and Wisdom checks it’s not proficient with.
Superhero (Fighter 8)
XP 1,800 (CR 5: DCR 5, OCR 5)
Medium humanoid
Initiative +2
DEFENSE
AC: 21 (plate and shield; defensive fighting style)
hp: 64 (8d10 + 16)
OFFENSE
Speed: 30 ft.
Multiattack: The fighter makes two longsword attacks.
Melee Attack – Longsword: +8 to hit; 9 (1d8 + 5) slashing damage.
Second Wind (1/rest): The fighter can regain 13 (1d10 + 8) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 20 (+5), Dex 13 (+1), Con 15 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +8, Constitution +5
Skills: Athletics +8, Intimidation +4, Perception +3, Survival +3
Senses: passive perception 13
TRAITS
Improved Critical: 19-20
Remarkable Athlete: The fighter adds +1 to Strength, Dexterity, and Wisdom checks it’s not proficient with.
Lord (Fighter 9)
XP 2,300 (CR 6: DCR 6, OCR 5)
Medium humanoid
Initiative +3
DEFENSE
AC: 21 (plate and shield; defensive fighting style)
hp: 72 (9d10 + 18)
OFFENSE
Speed: 30 ft.
Multiattack: The fighter makes two longsword attacks.
Melee Attack – Longsword: +9 to hit; 9 (1d8 + 5) slashing damage.
Second Wind (1/rest): The fighter can regain 14 (1d10 + 9) hp as a bonus action.
Action Surge (1/rest): The fighter can take an additional action.
STATISTICS
Str 20 (+5), Dex 13 (+1), Con 15 (+2), Int 8 (-2), Wis 10 (+0), Cha 12 (+1)
Saves: Strength +9, Constitution +6
Skills: Athletics +9, Intimidation +5, Perception +4, Survival +4
Senses: passive perception 14
TRAITS
Improved Critical: 19-20
Remarkable Athlete: The fighter adds +2 to Strength, Dexterity, and Wisdom checks it’s not proficient with.[/sblock]