D&D 5E Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day


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Do the characters know that the paladin's aura protects them from Hypnotic Pattern? Or that damaging a charmed creature will cancel the charm? Maybe an Arcana check to know? It might affect what they decide to do next.
 

Do the characters know that the paladin's aura protects them from Hypnotic Pattern? Or that damaging a charmed creature will cancel the charm? Maybe an Arcana check to know? It might affect what they decide to do next.
I would imagine the aura will have some form of physical effect when in it. Like warm fuzzies. As for the charm sounds like common knowledge among adventurous types. Same way I'm no Dr but I know double tapping some one in the head at 50paces with a .45 is fatal.
 

I've just tried it. It takes about 8 seconds to recite: "I'll buy you some time, but it's up to you chaps to come up with something clever. I'm going to heal myself a bit, then walk calmly towards the cave mouth."

I could shorten it to under 6 seconds by leaving out the "but it's" ... "something clever" clause, but I'm content to take the "it takes you an action" penalty for over-running. It's DM's call.

Saying "Focus on the wolf on the far left. Take the giants if they are still active Dom." is only about 4 seconds, so that would be under the limit. Problem solved.

yeah, I was implying you could impart the message via imagery, i.e. communicating telepathically, but I suppose that may be stretching the RAI use of Rary's, IMHO I feel the communication of thoughts would be faster than actual speech regardless of imagery, that is that you are communicating ideas. An argument better left for another time :)

interestingly enough, I am using that spell in a currrent Pbp as we speak, and have added the imagery as flavor, will have to see how the Dm rules it.
 

yeah, I was implying you could impart the message via imagery, i.e. communicating telepathically, but I suppose that may be stretching the RAI use of Rary's, IMHO I feel the communication of thoughts would be faster than actual speech regardless of imagery, that is that you are communicating ideas. An argument better left for another time :)

interestingly enough, I am using that spell in a currrent Pbp as we speak, and have added the imagery as flavor, will have to see how the Dm rules it.
Interesting. In my limited experience of RL telepathy, talking takes about the same time as talking out loud, because it's limited by the speed of comprehension of the receiver; whereas images take roughly half a second to recognize as whole images. So, if you can say it in pictures it's quicker but abstract ideas that have to be expressed in words don't gain. The main advantage then is distance.
 

Okay, if we reckon that broadcasting the message takes an action, so I can't do the LoH as well, I'll still make the move and take any AOs that come my way. I'm on 54hp currently.

Remember, I'm calmly walking away from the giant who's just clobbered me. He might be a bit worried by that. And the wolves I'm calmly walking towards might not think I'm a threat. Or maybe they will anyway. :-S

I'm +8 on Deception ...

No, I was meaning thats it for communication for the round. You can still move and take actions normally!

Now on to what I do, so you can analyze it.

1. Move Action: Jubali moves to the back wall east in a slightly diagonal direction. Given the scale you have listed 30 feet move should be sufficient.

Jubali burst out of the circle of wolves and places his back to the wall.

2. Bonus Action: Inspiration to the cleric.

Jubali urges the cleric to action with rousing words! (The cleric now has an inspiration die).

3. Action. Assuming the FG has engaged the paladin, she will cast hypnotic pattern DC 17 wisdom save on the back three wolves, the FG engaged with the paladin, and the paladin, wizard, and cleric. Given the scale you have created, it looks like all of them should be in the 30 foot cube the spell provides. If the FG is outside the range, that is acceptable as three of the wolves down is sufficient for the moment.

You capture three wolves (all the unwouned ones) the Wizard, Rogue (who was hiding behjind the Paladin), Cleric and the Paladin. The FG is just out.

Cleric Spell Save DC: 16 +10 wisdom =26. He is unaffected by the hypnotic pattern. The rogue should be outside the cube near the wolf farthest west.

The cleric easily saves

The wizard and paladin need to make a DC 17 wisdom save to resist the hypnotic pattern.

The Paladin, Rogue and Wizard are immune to the spell, thanks to the Paladins aura. All PCs are thus unaffected.

Two wolves fail saves. They stare forward immobile, drool freezing on their lips.

The third wolf (the southernmost one) makes his save at +1.

She will telepathically say, "Focus on the wolf on the far left. Take the giants if they are still active Dom."

Done. The wolf on the far left (westernmost wolf) has a xbow bolt sticking out of him.

Bold italic, its the Paladins turn. The wolf to the north and east are dazed and staring forward drooling. The wolf to the south is pacing around growling and its currently looking at the Bard as an easy and isolated target. The western wolf has a crossbow bolt sticking out of its side.

You are currently engaged (threatened) by the bigger frost giant who stands 10' away from you using his reach. The cleric is equally engaged by the other frost giant.. The Wizard is adjacent to you, and also threatened by the same giant that threatens you. The rogue is directly behind you; he just took a pot shot at the western wolf (its his xbow bolt in its side). The bard has dashed outside the circle of wolves and cast a spell back inside the melee.

What do you do?
 
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No, I was meaning thats it for communication for the round. You can still move and take actions normally!

Okay, good. I'll go with the move I originally declared: Bedrock will use Lay on Hands to heal himself 25 points up to 79hp, with 40 points of LoH remaining. Then he'll shrug off the giant's "forgivable moment of rudeness" and move 30ft towards the cave mouth, walking calmly between two of the wolves, looking confident and acting like a top dog. He's hoping to get away with not being attacked, of course.

Having warned everyone of my intentions, I kept my word and did that. It's a Paladin thing.
 
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Okay, good. I'll go with the move I originally declared: Bedrock will use Lay on Hands to heal himself 25 points up to 79hp, with 40 points of LoH remaining. Then he'll shrug off the giant's "forgivable moment of rudeness" and move 30ft towards the cave mouth, walking calmly between two of the wolves, looking confident and acting like a top dog. He's hoping to get away with not being attacked, of course.

Why are you moving towards the cave entrance? Kill the giant. And use your bonus action effectively.
 

I think Flamestrike isn't requiring an action, he just intends that you keep the conversation short and pointed enough you could say it quickly while fighting and doing other things in the six second round as though you were speaking simple and direct commands of the kind you see in combat

Yeah this; I wasnt exactly clear. Keep the conversations short (theyre already secure thanks to Rarys) but they dont impact on other actions at all for the round.

Short command/ orders /instructions (or a short monologue) at any time in the round, and then you can take your action and move normally when they come up. No more than a few seconds is fine.
 

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