Aaron L
Hero
OK, so I know some of you will see that title and groan "Weapon Specialization, do you really need to go through that again?!" Well, I have always believed Specialization was an excellent way to differentiate a general "Expert Swordsman" (anyone with proficiency in a sword and a decent proficiency bonus, but who is really just as good with any weapon he picks up as he is with a sword) from a true "Blademaster," and I want to have the option for characters of that level of skill in my games with tangible game-mechanical effects, not just in-universe lip service, that mark the Specialist as someone who is truly, empirically better with their chosen weapon than with any other weapon, and better with their chosen weapon than non-Specialists are, but without going overboard and giving them an unfair advantage. So here is my initial draft idea for what I'll be using in my game:
Weapon Specialization
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You are a true weapon master. You have dedicated yourself and poured your heart and soul into mastering a specific type of weapon, making you faster, more accurate, and more deadly with it above all others. Warriors who see your skill will be able to recognize you as the master you are.
Choose one type of weapon, such as Longsword (but not "Sword.") When attacking with weapons of that type you gain the following benefits:
* You gain +1 bonus to hit and +2 bonus to damage with your chosen Specialized weapon.
* When you use the Attack action on your turn using your chosen Specialized weapon, you may use your Bonus Action to make a single extra attack with the same weapon.
You may only take this Feat once, and are never able to have Weapon Specialization with more than one type of weapon. Maintaining this level of skill requires constant dedicated practice with a single type of weapon and precludes equal dedication to multiple weapons.
OK, so here's my reasoning behind the benefits of this Feat: I based the mechanics mostly on fighting with a weapon in each hand and having the Dual Wielder Feat. Using a Bonus Action to make an extra attack with your Specialized weapon seemed reasonable to me since you can already use your Bonus Action to make an extra attack by using a second weapon in your off hand, or a Monk's martial arts, or the Polearm Master Feat. and I figured retaining your Ability Bonus to damage was fine because you are spending a Feat to gain this ability, after all, and the other benefits aren't that powerful or extensive compared to other Feats. I wanted to have a small bonus to hit and damage because, again, this is Weapon Specialization and +1 to hit/+2 to damage is traditional from 1E/2E AD&D. Finally, I didn't include any Class restrictions because I love the 5th Edition ideal that a Wizard with longsword proficiency is genuinely skilled with the weapon and able to hit with it just as well as a Fighter with longsword proficiency (just not as often,) so if you really want to have your High Elven Wizard be a Master of the Longsword, then why the Hell not?
I thought this Feat's package of benefits was a good tradeoff/variation on fighting with a weapon in each hand and the Dual Wield Feat. The only thing I'm iffy about is the bonuses to hit and damage... not the existence of the bonuses to hit and damage (I like that) but the amount. Is it too much? Too little? Should it be +1/+1, or maybe +2/+3?
What are your thoughts? How does this look as a Feat? What should I add, change, or delete? Or does it look good as is? Please, any advice would be most welcome. I thank you all in advance for your input.
Weapon Specialization
-------------------------------
You are a true weapon master. You have dedicated yourself and poured your heart and soul into mastering a specific type of weapon, making you faster, more accurate, and more deadly with it above all others. Warriors who see your skill will be able to recognize you as the master you are.
Choose one type of weapon, such as Longsword (but not "Sword.") When attacking with weapons of that type you gain the following benefits:
* You gain +1 bonus to hit and +2 bonus to damage with your chosen Specialized weapon.
* When you use the Attack action on your turn using your chosen Specialized weapon, you may use your Bonus Action to make a single extra attack with the same weapon.
You may only take this Feat once, and are never able to have Weapon Specialization with more than one type of weapon. Maintaining this level of skill requires constant dedicated practice with a single type of weapon and precludes equal dedication to multiple weapons.
OK, so here's my reasoning behind the benefits of this Feat: I based the mechanics mostly on fighting with a weapon in each hand and having the Dual Wielder Feat. Using a Bonus Action to make an extra attack with your Specialized weapon seemed reasonable to me since you can already use your Bonus Action to make an extra attack by using a second weapon in your off hand, or a Monk's martial arts, or the Polearm Master Feat. and I figured retaining your Ability Bonus to damage was fine because you are spending a Feat to gain this ability, after all, and the other benefits aren't that powerful or extensive compared to other Feats. I wanted to have a small bonus to hit and damage because, again, this is Weapon Specialization and +1 to hit/+2 to damage is traditional from 1E/2E AD&D. Finally, I didn't include any Class restrictions because I love the 5th Edition ideal that a Wizard with longsword proficiency is genuinely skilled with the weapon and able to hit with it just as well as a Fighter with longsword proficiency (just not as often,) so if you really want to have your High Elven Wizard be a Master of the Longsword, then why the Hell not?
I thought this Feat's package of benefits was a good tradeoff/variation on fighting with a weapon in each hand and the Dual Wield Feat. The only thing I'm iffy about is the bonuses to hit and damage... not the existence of the bonuses to hit and damage (I like that) but the amount. Is it too much? Too little? Should it be +1/+1, or maybe +2/+3?
What are your thoughts? How does this look as a Feat? What should I add, change, or delete? Or does it look good as is? Please, any advice would be most welcome. I thank you all in advance for your input.
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