nswanson27
First Post
The difference is that if I make a ruling on whether you can or can't pick up a disarmed weapon, that has no lasting consequence beyond the session - when you sit down to Bob's session next week, it will all work fine.
If I give you out a whole load of extra treasure then that does persist beyond the session, potentially skewing the results in all future games. And if I divert from the plot, especially in the current season, then I've potentially just derailed the over-arching story of the season.
I don't see how the fact that it's contained within a given session solves the problem. A smaller problem, granted, but it's still a problem.
Besides, you could have multiple DMs do this, which would go across sessions.
Or in the case of a close fight, if the DM rules on the spot, "No, I won't allow to pick up the weapon (surprise!), and no I won't allow you to redo your turn because you thought you could - you've already rolled the dice." ...and this causes your death, that would be a "lasting consequence" to say the least. (and yes, there ARE DM's that would do this to players)
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