CapnZapp
Legend
At this point I guess I have to spell out the concern I was solicitating replies for:
Is is bad design to make a player roll a (d20) die when you can't reach the DC specified, and can only succeed at all because the rules say "a 20 is always a success"
Contrast with a hypothetical game where the difference between a good save and a bad one is never more than, say, ten or twelve steps. Where the best character succeeds on 5+ and the worst character needs a 16+
This game could conceivably be said to be objectively better, since it doesn't ask the players for rolls that are all but impossible to make or miss.
I think 5e would have been a better game if it's designers had ensured the difference in save bonus could not exceed ten or twelve steps, and that no DC would be easier than 5+ (even for best-in-class characters) and none more difficult than 16+ (even for worst-in-class characters)
Is is bad design to make a player roll a (d20) die when you can't reach the DC specified, and can only succeed at all because the rules say "a 20 is always a success"
Contrast with a hypothetical game where the difference between a good save and a bad one is never more than, say, ten or twelve steps. Where the best character succeeds on 5+ and the worst character needs a 16+
This game could conceivably be said to be objectively better, since it doesn't ask the players for rolls that are all but impossible to make or miss.
I think 5e would have been a better game if it's designers had ensured the difference in save bonus could not exceed ten or twelve steps, and that no DC would be easier than 5+ (even for best-in-class characters) and none more difficult than 16+ (even for worst-in-class characters)