D&D 5E Geniuses with 5 Int

Ovinomancer

No flips for you!
Yeah, I did that yesterday. Pretty definitely the block system is the cause of the problem.

Side note: the ignore list manager is in an unintuitive place.

It's borked for me, as well, and I have nobody on my ignore list at all. Which makes one wonder if being on someone else's causes an issue. If so, that's a very, very broken feature.

I will say that I can see the latests postings just fine on Tapatalk, and if I follow the suggestion to place newest posts first. Otherwise, I don't even see the last pages as being available -- my view ends on this page, despite there being about 20 or so posts following this.
 

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Guest 6801328

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EDIT: Regarding the general in the woods thing, with my unicorn cavalry story I'm not trying to alter the fiction without the DMs permission, I'm showing how your insistence on the story's implausibility is based on assumptions which may not be true. To invalidate another player's narration because it doesn't align with irrelevant historical realism is as much...or more...interfering with another player's roleplaying as anything you're accusing me of. Where in the D&D rules does it say that heavy cavalry are what you're envisioning? Or that forests...*all* forests, apparently...impose certain disadvantages on them? Sure, it may be realistic. But to insist that it applies in D&D is....house ruling.

You put words into my mouth, man.

Re-read it. I said "I can imagine you..." Not, "In other words you are saying..." In a discussion where the trite phrase "words have meaning" keeps popping up, I'll posit that "imagine" does in fact have some meaning.

1) I have no real problem with the idea of playing with very loose controls on player narrative ability. I can dig out-of-box roleplaying of ability scores -- low scores are high ability but crippled and high scores as crippled but stupid lucky or touched by outside power. Those are fun, given the right table.
1a) Doing so requires a houserule to relax the definitions of the abilities, which are rules (definitions of terms, even descriptive examples, are rules).
1b) Houserules are cool.

Then I'll ask you: do you think it's houseruling to allow an Oath Paladin to not describe his character as having angelic wings on his helm or shield?

If so, then that's a valid interpretation of the PHB, but only one of many. We would definitely be interpreting "rule" vs. "flavor" very differently.

Even if you take the "definition" of the words as a literal rule, it is so vaguely worded that my Eloelle description is within bounds. The official text does not offer any way to convert units, or guidance on how to measure. (Which by itself should suggest it's not a "rule".) And I am in fact using Int to "measure" her ability in those areas. Perhaps in a non-linear way, but it's measurement.

2) The line, for me, is when those descriptions cross into interfering with other mechanics.
2a) LOL runs across this line with ZoT, and other interactions (charm, domination, etc.) Narration that requires action by others to support it is out of bounds -- so LOL narrating that her patron defeats the magic is out of bounds, you only control your character. This can become in bounds so long as the other player agrees -- in this case, that player is the DM, who retains all narrative power for everything not the PCs. If you, as DM, or your DM, if someone else, gifts such power freely, that's cool and in bounds, but the DM has no requirement to do so.
2b) if the table's cool with it, you can let it run, but that's houseruling other mechanics.
2c) houserules are still cool.

I agree with most of this, too. Except that the Eloelle/ZoT example doesn't interfere with mechanics because no mechanical outcomes are ever changed. Whether you narrate as her as too dumb to solve the Riddle, and then truthfully telling the evil Cleric and her suspicious friend that she doesn't know the answer, or you narrate it as she solves the answer and then deceives everyone about it, either way nobody (PC or NPC) ever finds out the answer to the Riddle. Which is the only mechanical outcome at stake in this story. If you allow Eloelle to narrate her failed Int check and then insist that Insight or ZoT extracts the answer to the Riddle you are creating a paradox, and letting her narration affect mechanics.

3) writing fiction is fundamentally different from a cooperative (or even adversarial, as D&D can do that, too) game that features creating a shared fiction. A single writer of fiction has full power over every facet of their story, a PC in a game only has power over their PC and what the game engine grants. In D&D, it's only over your character -- the game grants all other power to the DM. This means that you can dictate your actions however you wish, but the DM dictates the outcomes and how the world acts. So, you can declare you're sending the cavalry to the woods, but the DM determines what cavalry is (and should have shared that with you well prior to your declaration, or had a few moments discussion right then to make sure there's common ground).

Curiously, you define D&D as cooperative/adversarial narration, but then you seem to ascribe to the DM the powers of a sole author. Some of us play RPGs a bit differently, where players have a lot more authority to contribute to the fiction. That's not playing by different rules; it's a stylistic difference.

4) I'm not happy when you put words in my mouth and then act like that's a cool thing to do.

Again, I didn't. Sorry it seems that way.
 
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Re-read it. I said "I can imagine you..." Not, "In other words you are saying..." In a discussion where the trite phrase "words have meaning" keeps popping up, I'll posit that "imagine" does in fact have some meaning.
In this context, it means that you are knowingly making up the action which you're then responding to. That does not exactly improve your standing.

Again, I didn't. Sorry it seems that way.
If you keep getting complaints that you're putting words in others' mouths, consider the possibility that, even if you believe it only "seems that way", you're still consistently doing something to make it "seem that way", and if you could change your behavior you might have more success in these discussions. In short, whatever it is you think you're doing when you "imagine" other people's arguments and motivations... stop doing that.
 
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It's borked for me, as well, and I have nobody on my ignore list at all. Which makes one wonder if being on someone else's causes an issue. If so, that's a very, very broken feature.
Apparently, according to the tooltip you get from hovering the "Block" button, blocking now imposes two-way invisibility. I imagine it has something to do with this.
 

BoldItalic

First Post
For the record:

Gen. Butcher's XIVth Heavy Cavalry (The "Oddbones") were undead skeletons armed with sabres and mounted on undead skeleton pegasi that were magically capable of flight. That's how they were able to deploy into the north from their previous positions. I didn't tell you this, because it wasn't important to the story. You just had to know that they were cavalry.

I also didn't mention what sort of forest it was, though I did mention "hiding in trees" so at least you know that it wasn't, say, a kelp forest and was an ordinary kind of forest made of wood. I also didn't say what kind of trees because it doesn't really matter. You are allowed to use your imagination. If you want clarity, the lower branches were 2d6x5ft above the ground, it was late Autumn and there were d6 wild bears per square mile scattered around in the forest, foraging for wiffleberries and generally avoiding human contact.

I also didn't mention that the general's aide-de-camp, Prenthorpe, was an Eldritch Knight with an upper-class accent and that his uniform was a blue tunic with gold braid and red trousers with a blue stripe down the seams. It makes no difference to the story, but it adds colour if I tell you that.

I also didn't mention that the Brown Hordes led by Gen. Aargh were hobgoblins. Again, it didn't matter unless you wish to feel antipathy towards them.

As for suggestions that the events might have played out differently is someone else had been the DM, well, that's okay. That's what DMs are for. I tell my stories my way, you tell your stories your way. If you want the hobgoblins to win and make Prenthorpe look stupid, go right ahead. I don't mind.

To those who have argued that my story is "wrong": I've offered a portrait of a low-Int genius, in the spirit of this thread. Instead of denigrating my example, think of a better one. Preferably something fun that we can all find entertaining.
 

Maxperson

Morkus from Orkus
Eloelle.
I suppose you're trying to suggest that "ruling" == "house ruling" (whatever that is) == "house rule" and therefore...well, I really don't know where that is supposed to lead. That DM judgment calls are all house rules? And that therefore allowing somebody to play a 5 Int Genius is a house rule?

Not all judgment calls, no. Just ones that alter mechanics. For instance, by RAW fireball does not start fires. However, since you allow to on occasions, you have added "Fireball can set combustible materials on fire." That rule is not a part of fireball RAW, so it's a house rule that emerged from your ruling.

The silliness of the phrase "house ruling" aside, the two things, rules and rulings, are opposites. One is a one-time subjective interpretation. The other is (meant to be) a consistently applied, objective mechanic.

No. There is no need for it to be consistent. As noted above, it can be intermittent.

Furthermore, not all DM "decisions" should be classified as rulings. If I say, "Hey, would a Drow Druid fit in with your campaign" and the DM says, "Yeah, sure" I'm not asking for a ruling and he isn't giving me one; I'm just asking if that's gonna work in his campaign. Out of courtesy. On the other hand, if he says "no" and I insist anyway then I'm being an uncooperative dickwad and he might have to make an actual ruling. Or you could say that even just his "no" is the ruling, which means....

True. Not all DM decisions are rulings. Only decisions that are about rules are rulings. If the player in your example made the drow druid anyway, no ruling is necessary. The DM should kick the player out for intentional disruption. Jerks shouldn't be allowed to stay in the group.

If you want to equate rulings with house rules, then the conclusion is that NOT allowing Eloelle as a character concept is the house rule. (Unless you actually believe that the rules require 5 Int to be roleplayed as dumb, which is...well let's just say there's some irony there.)

The concept is fine. It's the part where you change the Zone of Truth and save mechanics for the sake of your concept that is not.
 

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Not all judgment calls, no. Just ones that alter mechanics. For instance, by RAW fireball does not start fires. However, since you allow to on occasions, you have added "Fireball can set combustible materials on fire." That rule is not a part of fireball RAW, so it's a house rule that emerged from your ruling.

So are you saying that fireballs are not able to set combustibles alight by default? I don't see anything in the description that says it won't. Which leaves us in the curious position that if the player asks, "Does the fireball set the oil-drenched straw alight?" to even answer the question is making up a house rule.

In an earlier post you made a reference to the PHB being "the Bible" or a "sacred text" or something of that nature. I assume you were/are being a little bit facetious, but there does seem to be a little bit of that going on.

To continue the analogy, BoldItalic and I are reading the "Bible" and saying, "Hey, that was a good story and although it's not true it's a good parable for how we should treat our neighbors." And it seems like you are saying, "No! Every single word is the word of God and is literally, exactly true!"

And that's fine. You're free to interpret the PHB such that every single sentence, even the vague & ambiguous ones, are "rules" (including that Oath Paladins must put angelic wings on their helm or shield, otherwise they are house ruling), but...to go all meta on you here...there is no "rule" in the PHB saying that every sentence is a literal rule. You are choosing to read it that way.

What you are failing to do is acknowledge that this is your choice, and that it is an optional choice. (Which, of course, is exactly what happens in real-life religious debates: the atheists & heretics say, "That's cool...you interpret it your way, we'll interpret it our way" while the zealots & fanatics say, "No! There is only one valid way!")

The concept is fine. It's the part where you change the Zone of Truth and save mechanics for the sake of your concept that is not.

You're the only one changing mechanics here. Eloelle failed her original Int check so she doesn't know the answer to the Riddle. If you want to enable ZoT to extract the answer to the Riddle anyway then you are changing the mechanics of the game, and/or creating paradoxes.
 

Maxperson

Morkus from Orkus
So are you saying that fireballs are not able to set combustibles alight by default? I don't see anything in the description that says it won't.

You know what else you don't see in the description that it says it won't do? You don't see it saying it won't change the cloths of every baby in the D&D universe. Nor does it say it won't make me a cheese sandwich while I read this thread. So I guess it does those things by default, just the same as lighting fires.

Which leaves us in the curious position that if the player asks, "Does the fireball set the oil-drenched straw alight?" to even answer the question is making up a house rule.

Yes. Yes, that's true. It is a rule for your house. Now, most DMs would make that call, but I've known a few DMs who will not deviate from what the rules say and since fireball doesn't say it lights it on fire, they would say no.

In an earlier post you made a reference to the PHB being "the Bible" or a "sacred text" or something of that nature. I assume you were/are being a little bit facetious, but there does seem to be a little bit of that going on.

I don't recall that. I may have said some people look at it that way, or maybe someone else said it. I certainly don't view it that way. Every RPG I've ever touched has been house ruled to timbuktu.

To continue the analogy, BoldItalic and I are reading the "Bible" and saying, "Hey, that was a good story and although it's not true it's a good parable for how we should treat our neighbors." And it seems like you are saying, "No! Every single word is the word of God and is literally, exactly true!"

And that's fine. You're free to interpret the PHB such that every single sentence, even the vague & ambiguous ones, are "rules" (including that Oath Paladins must put angelic wings on their helm or shield, otherwise they are house ruling), but...to go all meta on you here...there is no "rule" in the PHB saying that every sentence is a literal rule. You are choosing to read it that way.

No. That's a large mischaracterization of my position. I have said explicitly that not every sentence is a rule. However, not all rules are mechanical. I have also said that RAW is only what is written. That's a fact. Rules as WRITTEN is what RAW means. Not written = not RAW. That doesn't mean that I don't alter RAW and make house rules, or expect you not do alter RAW and make house rules.

You're the only one changing mechanics here. Eloelle failed her original Int check so she doesn't know the answer to the Riddle.

Her lack of knowledge does not allow her to lie. She knows the answer, even if what she knows is wrong, so she cannot lie about the answer she is wrong about. You have her lying, so you are changing mechanics.

If you want to enable ZoT to extract the answer to the Riddle anyway then you are changing the mechanics of the game, and/or creating paradoxes.

For like the 20th time between myself and others here, nobody is saying that. We are saying that she must tell the truth as she knows it. Since she "knows" the incorrect answer, she must tell the caster the that incorrect answer. She believes it to be truth, so she has no option to give any other answer.
 

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Guest 6801328

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You know what else you don't see in the description that it says it won't do? You don't see it saying it won't change the cloths of every baby in the D&D universe. Nor does it say it won't make me a cheese sandwich while I read this thread. So I guess it does those things by default, just the same as lighting fires.

Do you really need an explanation for why this is neither sound logic nor persuasive argument?

Yes. Yes, that's true. It is a rule for your house. Now, most DMs would make that call, but I've known a few DMs who will not deviate from what the rules say and since fireball doesn't say it lights it on fire, they would say no.

But you haven't addressed the point that those "few DMs" are also making a house rule, because the description of Fireball does not say this sort of fire doesn't light combustibles. You're the one saying that the language around Int is totally clear by using blanket definitions of "recall", "reason", to cover lots of things that aren't actually listed. (Such as the bizarre notion that estimation is the same as reason.)

Well the common meaning of "fire" is the red flickery stuff that lights combustibles. So those DMs are house-ruling, by your definition, by insisting that *this* fire doesn't light anything. That's not a whole lot different from me using a non-linear definition of "measures" in the sentence "measures ability to reason".

I don't recall that.
Huh. I stand corrected. I can't find what I remember reading, in this thread or other ones.

However, I still see the sentiment. This idea that everything in the PHB & DMG that tries to illustrate or clarify or add color is a "rule" I find very weird, and quasi-religious.[/quote]

However, not all rules are mechanical. I have also said that RAW is only what is written. That's a fact. Rules as WRITTEN is what RAW means. Not written = not RAW. That doesn't mean that I don't alter RAW and make house rules, or expect you not do alter RAW and make house rules.

At first I was going to write that of course all rules are mechanical. But on further thought that's not quite accurate. You certainly could have a rule that dictated non-mechanical things, such as "All Devotion Paladins must put angelic wings on their shield or helm." And that would not be mechanical unless it interacted with mechanics, e.g., the existence of a spell that only affected targets with angelic wings on their helm or shield.

But the worthlessness of such "rules", in the sense that they don't interact with any mechanics, leads me to conclude that those things aren't rules; they are fluff.

Clearly your opinion differs. And maybe it's because you don't think they're worthless. If, for example, somebody thought that it was really important to the integrity of the game and the aesthetic of the storytelling to insist that Devotion Paladins put angelic wings on their helms and shields, then I could see such a person saying, "That's a rule!"

Likewise, if a hypothetical person thought that playing a Low Int Genius is contrary to the intended aesthetic of the game, then the explanation for Int itself might be perceived as a "Rule".

Her lack of knowledge does not allow her to lie. She knows the answer, even if what she knows is wrong, so she cannot lie about the answer she is wrong about. You have her lying, so you are changing mechanics.

For like the 20th time between myself and others here, nobody is saying that. We are saying that she must tell the truth as she knows it. Since she "knows" the incorrect answer, she must tell the caster the that incorrect answer. She believes it to be truth, so she has no option to give any other answer.

And you are still stubbornly conflating narration and mechanics. Mechanically she is not lying because mechanically she does not know the answer. Mechanically she doesn't think she knows the answer. Mechanically in the box on the character sheet that says "Answer to Riddle" there is a blank. By insisting that she either knows the answer or even thinks she knows the answer...by writing something in that box...you are changing the mechanics of the first Int check. It doesn't matter what I narrate: she failed her Int check; she doesn't have an answer.

And that is the last time I try to explain this trivially simple bit of symbolic logic.

(I suspect this bit about "thinks she knows the answer" is an attempt to turn my narration into self-delusion, but now you are changing my RP choices. Thanks for the suggestion but no thanks.)
 
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Ovinomancer

No flips for you!
EDIT: Regarding the general in the woods thing, with my unicorn cavalry story I'm not trying to alter the fiction without the DMs permission, I'm showing how your insistence on the story's implausibility is based on assumptions which may not be true. To invalidate another player's narration because it doesn't align with irrelevant historical realism is as much...or more...interfering with another player's roleplaying as anything you're accusing me of. Where in the D&D rules does it say that heavy cavalry are what you're envisioning? Or that forests...*all* forests, apparently...impose certain disadvantages on them? Sure, it may be realistic. But to insist that it applies in D&D is....house ruling.
First you say that you're not trying to alter fiction without the DM's permission, but then you say that failure to not adhere to your changes is invalidating your narration and interfering with your roleplaying. You can't have it both ways. As a player, you only have narrative ability of your own character -- everything else is the purview of either other players, for their characters, or the DM. Unless you've agreed ahead of time on what heavy cavalry is, or unless you have a DM that's agreed ahead of time to allow lots of authorship in support of narration, this doesn't work at all. The default is the real world, unless and until it's changed. And post hoc reasoning is poor reasoning.

But, let's address your charge of limiting roleplaying. The narration you favor has now locked in heavy cavalry as whatever you've described it as, meaning that everyone else now has to go with your narration because you've established this fact about the game world. Do you not see that your choice has now limited the roleplaying of others? You demand unlimited latitude in the name of not interfering with your roleplaying, but your roleplaying steps on the latitude of others. Your argument is a selfish one.
Re-read it. I said "I can imagine you..." Not, "In other words you are saying..." In a discussion where the trite phrase "words have meaning" keeps popping up, I'll posit that "imagine" does in fact have some meaning.

Heh, you just precisely described putting words in other people's mouths. I wasn't confused about what you were doing, this is exactly what I charged you with. Arguing against how you imagine others to be is creating strawmen and putting words in their mouths. I never made an argument about Tolkien -- you imagined that I would and then posted that I'm the type of person that would make this argument you imagined. Uncool, man. How about we agree that you should stop imagining me, yeah? Lots less creepy that way.
Then I'll ask you: do you think it's houseruling to allow an Oath Paladin to not describe his character as having angelic wings on his helm or shield?
Well, I think there's a lot of difference between a passage describing how 'many' choose to incorporate imagery and a definition of a game term, but YMMV.

Even if you take the "definition" of the words as a literal rule, it is so vaguely worded that my Eloelle description is within bounds. The official text does not offer any way to convert units, or guidance on how to measure. (Which by itself should suggest it's not a "rule".) And I am in fact using Int to "measure" her ability in those areas. Perhaps in a non-linear way, but it's measurement.
Yeah, it does. It says that 10-11 is human average. A 5 INT is below average.

That aside, I've been pretty clear that I'm okay with and have played in games where such descriptions are okay. My issue here has been solely that the narration you've chosen requires further ad hoc rulings to keep it valid and interacts poorly with the mechanics of domination, charm, and/or ZoT.
I agree with most of this, too. Except that the Eloelle/ZoT example doesn't interfere with mechanics because no mechanical outcomes are ever changed. Whether you narrate as her as too dumb to solve the Riddle, and then truthfully telling the evil Cleric and her suspicious friend that she doesn't know the answer, or you narrate it as she solves the answer and then deceives everyone about it, either way nobody (PC or NPC) ever finds out the answer to the Riddle. Which is the only mechanical outcome at stake in this story. If you allow Eloelle to narrate her failed Int check and then insist that Insight or ZoT extracts the answer to the Riddle you are creating a paradox, and letting her narration affect mechanics.
I've seen you make this argument over and over again, but it just rings hollow. The 'mechanics' of ZoT is that it prevents the character from speaking anything but the truth if they fail their saves. It's not a mechanical check against previous rolls, it's a check against what the character believes to be true. If, for instance, an INT roll is failed and the DM gives false information, the character believes the false information to be true and will be able to answer with that false information under a ZoT. If the character knows that information is false, they cannot. This goes directly to the LOL example, because LOL knows an answer she believes to be true, but also believes her patron doesn't want her to reveal it. If she fails her check against ZoT, she can either not answer at all, or must answer with the truth she believes. She can't say that her answer is mechanically correct because she failed her INT check because she truly believes she does know the answer.

ZoT's mechanics are really a roleplaying mechanic, not a die mechanic check. ZoT places restriction on how you're allowed to roleplay within it's actions. Charm and suggestion do the same - they restrict and constrain roleplaying. Charm has no mechanical outcome the way you keep describing mechanics -- it's a roleplaying requirement, not a dice mechanic. Under your arguments, a successful charm on a PC can be ignored entirely because it doesn't have any dice mechanics and the PC can narrate however they want. Frex, 'I know I failed that save against the Evil Sorcerer's charm, but don't worry, I'm only pretending to be his friend. In truth, my patron has protected me and I will betray the Evil Sorcerer at my first good opportunity!' According to you, since Charm doesn't affect any other die rolls, I could not only narrate that but I could also betray the Evil Sorcerer at any time without violating mechanics. If this example doesn't show you that your definition of mechanics is fatally flawed, I don't know what will.


Curiously, you define D&D as cooperative/adversarial narration, but then you seem to ascribe to the DM the powers of a sole author. Some of us play RPGs a bit differently, where players have a lot more authority to contribute to the fiction. That's not playing by different rules; it's a stylistic difference.
I most certainly did not. The DM has authorship of everything except the players. He can choose to delegate that however he wishes, and that's fine, but the baseline is that he's got everything except for the PCs. The rules do clearly lay out that the players can declare their actions but then the DM narrates the results. You're examples have the player do both the declarations and the narrations. I wonder what authorship the DM has in your games, as the very role seems somewhat superfluous.


Again, I didn't. Sorry it seems that way.
Yes, I understand that you fail to understand that imagining my arguments for me isn't putting words in my mouth, and that presenting your imaginings and then arguing against them as if you're arguing against me isn't building and knocking down strawmen, but it is. You should take a moment to step back and recognize that your 'imaginings' are insulting. If you're uncertain of something, ask. Imagining the answer has had you be, so far, wrong. And I'm pretty sure that I am the definitive authority on what I think, however you imagine things.
 

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