Dog Moon
Adventurer
So in my campaign there are two towns that have a rivalry going for many generations, as long as anyone can remember. Each town is controlled by a ruling family. The campaign begins with a fight where the PCs are instrumental in resolving the conflict. Then, due to circumstances in the campaign, there is a wedding to combine the two towns and attempt to banish the rivalry.
The wedding is attacked. The wife-to-be is killed in the attack and of course the father of the one town wants vengeance. He believes the other side is responsible.
The father requests the PCs to go to the house of the rival family and essentially pay them back. So my PCs weren't happy with the situation. They felt they were being used as assassins to murder people in their house. I wonder if the attackers had been monsters then they wouldn't have had any problems with this.
So my question is this: How is this any different than "Goblins attack, kill the wife-to-be and now the father pays the PCs money to wipe out the Goblin tribe" or "Thieves attack, kill the wife-to-be and now the father pays the PCs money to wipe out the thieves' guild"?
The wedding is attacked. The wife-to-be is killed in the attack and of course the father of the one town wants vengeance. He believes the other side is responsible.
The father requests the PCs to go to the house of the rival family and essentially pay them back. So my PCs weren't happy with the situation. They felt they were being used as assassins to murder people in their house. I wonder if the attackers had been monsters then they wouldn't have had any problems with this.
So my question is this: How is this any different than "Goblins attack, kill the wife-to-be and now the father pays the PCs money to wipe out the Goblin tribe" or "Thieves attack, kill the wife-to-be and now the father pays the PCs money to wipe out the thieves' guild"?