FormerlyHemlock
Hero
I mentioned this in another thread, but I'm curious to hear if others have shared my experiences:
I've been in a couple of campaigns containing rogues without darkvision. Watching these guys try to perform their scouting duties while holding torches aloft to light the way was pathetic enough that, as a DM, I was sorely tempted to make the monsters pretend not to see them--like when you play hide-and-seek with a four-year-old kid:
Beholder: Now where could that little rascal be hiding?!?
Rogue with Torch: <high-pitched tittering>
After letting this go on for a couple of levels, my compassionate nature got the better of me, so the group just happened to stumble upon some Goggles of Night.
In the group that I play with, rogues always play an instrumental role by furtively moving out ahead of the party to gather reconnaissance about enemy troop dispositions and the like. Is this a fairly common practice in other groups? If so, do you find that characters without darkvision are at a pronounced disadvantage? Call it a failure of imagination on my part, but I'm at a loss to figure out how a night-blind rogue might cope.
The way I see it, you've got a few options:
(1) Get access to the Darkvision spell. Arcane Tricksters can cast this on themselves.
(2) Leave your torch at home and rely on your hearing/touch/smell. My players did this in our (abortive) Underdark campaign. It helped that I ruled, based on PHB text, that "Darkness" may make you functionally blind by PHB standards but doesn't necessarily mean you can't see anything at all. After all, by PHB rules, a night without an exceptionally bright full moon is darkness, not dim light, and yet you can still navigate visually to some extent, even away from the lights of civilization. A Rogue with Skulker and/or Perception Expertise might be just fine in these conditions.
(3) Scout in the daytime, and/or let someone else following behind you hold the torch/cast Dancing Lights. (In the latter case you can only scout a hundred or so feet ahead of the party, so you're more of a point man than a true scout.)