Khisanth the Ancient
Explorer
It should have been an outspoken design criteria to have all die rolls a player is asked to roll have at least a 20% success rate.
Why?
I can see a lot of situations where a smaller chance of success than that makes perfect sense.
EDIT: Also, there are very few ultra-high DCs in the Monster Manual.
Is this what you are talking about?
My personal concern is the 20+ DC saves for just being in the general vicinity of the Demon Lords that have come out of the Abyss.
OK, I haven't played in or read Out of the Abyss - so I didn't know about that.
How do you deal with a DC 23 Charisma save, for instance. (Yes, that's an official thing)
That does sound pretty scary, and really high compared to the stuff in the MM.
However, that fact in itself doesn't necessarily mean the writers messed up. What's the context?
Creatures of CR 21+ are supposed to be insanely hard (though it still might be a mistake when compared to ancient dragon and tarrasque Frightful Presence DCs in the MM).
Do they have warning and a chance to buff up?
And what's the consequences for failing? Are the PCs really expected to be affected by whatever-it-is and the adventure just gives them a (small) chance to avoid it entirely?
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