As one of my friends pointed out... if he ever played with a DM who would get so grammatically picky that they'd screw over players who received Wishes that that self-same DM granted to the group... he'd take his character and go immediately to find the equivalent of an attorney. Then spend the next month in-game working with that attorney to draft up the language of the Wish such that all screw-over "loopholes" would be covered and closed. And if the DM really wanted to put the campaign on hold for a month while the PC went to do this... all just because the DM thinks it's funny to be a grammar nazi... then that'd be his choice. But my friend would have no problems taking his magic ring (or whatever it was that granted the Wish) and going home for however long it would take to draft the non-screwable Wish up.
As he pointed out... inanimate magic objects or spells granting Wishes should never be that nitpicky, because the mages who created these items wouldn't have been (unless they were intentionally creating Cursed items). An efreet offering Wishes to people and then playing with them? Sure... in that case let the buyer beware. But just standard high-powered magic would never intentionally not do what the caster wanted it to do because the mage was they themselves creating the magic to DO what the caster wants. And magic in itself has no knowledge, soul, or desire to not complete tasks it was created for.
My dm is a totally fair person, but he does love ruining wishes if he spots a chance to. My current best idea is "i wish to be physically stronger" but i feel like that could increase my dextarity or constitution.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.