D&D 5E Can someone clarify the mechanics of surprise for me?

[Van]

First Post
I have read the paragraph on surprise in the Player's Handbook, but I don't quite understand it:

The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side.

The character seeking to surprise rolls a d20 to beat what? His own Dexterity score? Or the proposed victim's Wisdom? Could someone just give me an example of the process?
 

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The character trying to gain Surprise must first have a place to hide. He then rolls a d20 modified by his DEX bonus and, if he's proficient in Stealth, his proficiency bonus. The result of this check is contested by the Wisdom (Perception) check of any creature that is trying to detect hidden threats, meaning that if a creature is focused on keeping watch for danger, it rolls a d20 modified by its Wisdom bonus and, if it's proficient in Perception, its proficiency bonus. If the result of the creature's check is lower or ties the hidden character's check, then the character remains hidden. If the creature's check exceeds the hidden character's check, then the creature notices the hidden character and is not surprised when combat begins.
 


You can also use the passive Perception score of a creature keeping watch for hidden threats to contest the hidden character's Dexterity (Stealth) check.
 

It seems like you have it right, as I understand it.

The attacker rolls stealth.
Victims roll Perception.

If stealth wins, victims are surprised.

Now roll initiative. Initiative does not matter in the first round, because those who are surprised cannot act.

After the first round, initiative moves as normal.

If the attacker failed his stealth roll against one or more of the victims, those victims are not surprised, and any ability relying on surprise will not affect them.
 

Bob the Hobgoblin (Bobgoblin) wishes to surprise his troll friend Wally. Bobgoblin knows that if he stands in the middle of the room, Wally will automatically notice him and won't be surprised, so Bobgoblin decides to hide from Wally to achieve surprise. Bobgoblin finds a convenient hiding spot and hides. Bobgoblin rolls a Dexterity (Stealth) ability check to see how well he hides and readies his present. Since Bobgoblin is small, quick, and cunning, he's pretty good at hiding and ends up with a 17 hide check.

Wally the troll walks in. Wally's aware that it's his special day and that his friends like to throw surprise parties for him, so he's generally wary. He's looking around and paying attention today. So he doesn't have disadvantage on his passive perception for being inattentive. Wally's also the wisest of his friends, and is generally perceptive, so he notices things pretty well. He has a passive perception of 16. When Wally scans the room, however, Bobgoblin's superior hiding skills outmatch Wally's perception and Wally doesn't notice Bobgoblin.

Now, Bobgoblin springs his surprise! Since Wally wasn't aware of Bobgoblin at the start of initiative, Wally is surprised. He can't act on his first turn and cannot use reactions until after his first turn. Now both Bobgoblin and Wally roll initiative. Let's say that Bobgoblin beats Wally in initiative. Bobgoblin gets to go, yells 'Surprise!', and hugs Wally. Wally can't react to the hug, being surprised, and Bobgoblin succeeds in giving Wally a great big hug! Now it's Wally's turn, but he's still getting over his surprise, so he can't act. Next round, Bobgoblin goes again and presents Wally with his present. Wally can now react to the present, and does so with his "smile broadly" ability. It's now Wally's turn and he takes the present.

If, however, Wally had beaten Bobgoblin's initiative, then Wally would have the first turn. He would still be surprised, and so couldn't act on his first turn, but he'd now no longer be surprised and could use reactions. When Bobgoblin comes in for the hug on Bobgoblin's turn, Wally can react with by returning the hug.

Later on, Ogre Doug decides to also surprise Wally. Doug isn't as cunning or quick as Bobgoblin, though, so when he hides he only gets a 12 on his Dexterity (Stealth) ability check. When Wally walks in, still wary of surprises, his passive perception of 16 allows Wally to notice Doug. So, when Doug decides to jump out, Wally is not surprised, and everyone gets to act normally on their turns. Wally, though, being the awesome friend he is, decides to spend his turn acting surprised. He makes a Charisma (perform) check to gasp and look shocked. Ogre Doug, though, rolls a great Wisdom (Insight) check and realizes Wally's acting, but still really appreciates the gesture his friend made to make him feel better about his poor choice of hiding spots.
 

Bob the Hobgoblin (Bobgoblin) wishes to surprise his troll friend Wally. Bobgoblin knows that if he stands in the middle of the room, Wally will automatically notice him and won't be surprised, so Bobgoblin decides to hide from Wally to achieve surprise. Bobgoblin finds a convenient hiding spot and hides. Bobgoblin rolls a Dexterity (Stealth) ability check to see how well he hides and readies his present. Since Bobgoblin is small, quick, and cunning, he's pretty good at hiding and ends up with a 17 hide check.

Wally the troll walks in. Wally's aware that it's his special day and that his friends like to throw surprise parties for him, so he's generally wary. He's looking around and paying attention today. So he doesn't have disadvantage on his passive perception for being inattentive. Wally's also the wisest of his friends, and is generally perceptive, so he notices things pretty well. He has a passive perception of 16. When Wally scans the room, however, Bobgoblin's superior hiding skills outmatch Wally's perception and Wally doesn't notice Bobgoblin.

Now, Bobgoblin springs his surprise! Since Wally wasn't aware of Bobgoblin at the start of initiative, Wally is surprised. He can't act on his first turn and cannot use reactions until after his first turn. Now both Bobgoblin and Wally roll initiative. Let's say that Bobgoblin beats Wally in initiative. Bobgoblin gets to go, yells 'Surprise!', and hugs Wally. Wally can't react to the hug, being surprised, and Bobgoblin succeeds in giving Wally a great big hug! Now it's Wally's turn, but he's still getting over his surprise, so he can't act. Next round, Bobgoblin goes again and presents Wally with his present. Wally can now react to the present, and does so with his "smile broadly" ability. It's now Wally's turn and he takes the present.

If, however, Wally had beaten Bobgoblin's initiative, then Wally would have the first turn. He would still be surprised, and so couldn't act on his first turn, but he'd now no longer be surprised and could use reactions. When Bobgoblin comes in for the hug on Bobgoblin's turn, Wally can react with by returning the hug.

Later on, Ogre Doug decides to also surprise Wally. Doug isn't as cunning or quick as Bobgoblin, though, so when he hides he only gets a 12 on his Dexterity (Stealth) ability check. When Wally walks in, still wary of surprises, his passive perception of 16 allows Wally to notice Doug. So, when Doug decides to jump out, Wally is not surprised, and everyone gets to act normally on their turns. Wally, though, being the awesome friend he is, decides to spend his turn acting surprised. He makes a Charisma (perform) check to gasp and look shocked. Ogre Doug, though, rolls a great Wisdom (Insight) check and realizes Wally's acting, but still really appreciates the gesture his friend made to make him feel better about his poor choice of hiding spots.

That involved a lot fewer daggers in backs than the normal surprise example.
 

Whenever combat starts, initiative is rolled by everyone. DM then determines who is surprised, if anyone. Initiative turns begin. As soon as a surprised creature has had it's turn in the initiative order, it is no longer surprised.

Easy.

It only starts getting complicated with the Alert feat. That thing can create some serious weirdness.
 


Whenever combat starts, initiative is rolled by everyone. DM then determines who is surprised, if anyone. Initiative turns begin. As soon as a surprised creature has had it's turn in the initiative order, it is no longer surprised.

Easy.

It only starts getting complicated with the Alert feat. That thing can create some serious weirdness.
The best way to deal with Surprise to treat it like a Condition. If everyone on one side is Hidden, characters of the other side may become Surprised. A character can prevent this Condition by either having a high enough Perception (passive or active, based on the DM), or if they have an ability that allows them to avoid it. Characters with the Surprised condition cannot move, nor take actions or reactions until after their first turn. By thinking this way, it doesn't interrupt the flow of normal combat.
 

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