Rya.Reisender
Explorer
Yes, you can actually attack hidden targets, but you need to guess its position or else it's auto-miss. Even if you guess the position correctly, it's still disadvantage on the attack roll.
Part of the problem you have is that you are assuming the Attack is what starts the combat. I start initiative with the intent and ability to harm. I don't roll initiative at 1000 feet, for example, because that's pointless (no one has the range to hurt each other). I don't allow someone to get a free attack just because they say "I cut him down," either.In terms of order and initiative.
A good example is one situation I had where a character with the Alert feat got to act before someone else who initiated the combat. The PC's were talking to an enemy and one of their NPC allies had a high enough stealth while invisible that none of them knew he was there. He attacked the enemy from hiding, starting combat and therefore initiative, but the PC with Alert acted first and attacked the enemy before the NPC could even complete their attack that started the combat.
That's some seriously time-warping reflexes right there.
Its a subtle, but important to understand what "passive perception" actually means, difference; passive perception applies because creatures are assumed to be constantly looking for things while their eyes are open.According to RAW, passive perception applies even to creatures that are not actively looking for threats. Some sections in the starter set also indicate that this is true.
In terms of order and initiative.
A good example is one situation I had where a character with the Alert feat got to act before someone else who initiated the combat. The PC's were talking to an enemy and one of their NPC allies had a high enough stealth while invisible that none of them knew he was there. He attacked the enemy from hiding, starting combat and therefore initiative, but the PC with Alert acted first and attacked the enemy before the NPC could even complete their attack that started the combat.
That's some seriously time-warping reflexes right there.
This seems to make the most fictional and mechanical sense to me, and avoids mechanical and narrative weirdness like "the NPC stops being surprised for no reason," and "you already declared your action, so you don't decide what you do on your turn."
We're talking about the Alert feat though.
Usually when someone is hidden and has surprised their opponents those opponents don't get to do anything on their turn because they are surprised. If they have a special ability they may be able to react to what the hidden opponent does after they do it, but that's it.
Alert means that you can't be surprised. I'm not a big fan of it, but if you allow it in the game, then you should honour what it does.
I'm not a fan of the ruling that the person who goes first in initiative is aware of anything.
They don't know an attack is coming.
They don't know there's something hidden there.
They don't even get a "bad feeling."
All of that disempowers the Stealth-er, making failing to win initiative tantamount to also failing a Stealth check. And one thing Stealth should be good for is sneaking up on someone without them being aware of it.
My most recent take on surprise is that it works like a readied action - you move into position, make a Stealth check, and then, assuming nothing has caused you to move or anything, you ready an action to attack.
When the trigger happens, you can attack. After the trigger, initiative is rolled.
This seems to make the most fictional and mechanical sense to me, and avoids mechanical and narrative weirdness like "the NPC stops being surprised for no reason," and "you already declared your action, so you don't decide what you do on your turn."
And what it does is mean that after that readied-action attack goes off, you can act normally when your turn comes up in initiative.
You aren't surprised - you take your turn normally. This doesn't mean you can't be ambushed by a creature you're not aware of.