Alternatively, the designer of the feat simply had a different idea of what the typical campaign played by a typical group of players with a typical DM is like than you do.
Well, or the possibility that the game might need to cater to more than just an assumed typical group, which certainly seemed to be the case for an edition hoping to re-unite a fractured fanbase.
Or possibly even just thought "This will work as I intend for the folks not heavily focused on the numbers and optimization of things, and those folks that are heavily focused on the numbers and optimization will be able to see that this option is out of line for their games and make their choice about using it as-is accordingly."
Doesn't sound either probable, nor very flattering. But then mind-reading rarely does.
No, the real problem is the combination. The combination is not an inherent and unavoidable trait of the feat, so the feat (or any other singular piece of the combo) should not be blamed for the combination.
That's... odd. It looks like you're building a condition that could result in nothing ever being judged 'broken.' Is that the idea? The whole concept is just some kind of
maya to be seen through by the enlightened?
The designer could be thinking that combos are allowed to be crazy powerful because it requires actually setting them up and knowing when to use them to really make them shine.
That'd be the 'reward for system mastery' reasoning, yes. More likely if Monte Cook had stayed on, I'd think, but not entirely implausible.
I mean, 5e is for fans of all past editions, feats were introduced by 3.0, and 3e fans do like their system mastery, and we are talking about feats that are powerful in a combo.
Yeah, actually pretty plausible.
That's not what I was saying at all. I was addressing the bogus claim that PCs somehow need that -5/+10, and so must gravitate to these two feats for it, or they are gimping themselves.
Ah, that's relative, I guess. Gimping yourself relative the expected challenges under the presented encounter guidelines? Not likely in 5e (though those guidelines can break high as well as low). Gimping yourself relative to the next guy, if the next guy's a rabid optimizer? OK, maybe,
iff the feat's as high-impact as all that.
That's why I said plenty of games manage just fine without it. *Yours* included, since you just admitted you don't use feats.
'Admitted?' I'm hardly ashamed of not opting into feats & MCing. Heck, I'm afraid I might be emoting a certain amount of conceit for that decision.
Do your players TPK constantly as a result of a lack of this feat feature? I highly doubt it.
My theory is that they TPK a lot because I run so many 1st-level one shots. But it needs more testing, especially at different levels.
Lots more very entertaining testing.
