D&D 5E I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).

Well since you are not hawkeyefan then I can understand how you would be confused.

Poster A: I cant keep up with the breakneck release schedule.

Poster B: That is funny. Breakneck schedule lol.

You: [Dumbstruck with look of pure confusion] It is not funny. It happened to me.


Nope, he got it right in his go around: happy with the release schedule of a product ~4 months, even if it is fast for me and folks I know. Good compromise on WotC part to put out product that quickly!
 

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"I've always been a huge fan of speeding up the release schedule. More is always better, right?"---Lorraine Williams




*Ok, she didn't really say that to my knowledge, but I got a chuckle at the implication that more is better by some folks, and as evidenced by Lorraine's business model when she was in charge that it most certainly isn't.
 



I think the slower release cycle is good for new players.

This makes absolutely no sense. I hear this a lot but I don't see any sort of explanation that ever makes sense. The game has always had a place to start where you can add material as slowly or as quickly as you want. I could understand if you need 10 parts in order to actually play the full game but you don't. If WoTc actually used the media properly and presented the game for new people in a way that will show them where to begin and the steps need to take when they are ready to go to the next level then everyone could get what they want. This stuff about a slow release is easier for beginners is just nonsense. What do you do when you decide you want to read an already on going series of novels? You Google it. You can find a list of books you need to read and in the order you need to read them.

If I am a beginner and I want to learn about D&D I should be able to go online and see that I can start with the beginner boxset and go from there. Meanwhile, while it's going to take me a while to learn the game, the veteran players and DM's can have the material they want to run the games they want. What happens years down the road and there is a lot of content and you look at the beginner players coming in then? Does the game need to restart after a few years to let the next batch of new people "catch up"?

Your analysis doesn't hold up I'm afraid.
 

Nope, he got it right in his go around: happy with the release schedule of a product ~4 months, even if it is fast for me and folks I know. Good compromise on WotC part to put out product that quickly!

Haha, that is so funny.

Oh, wait you are being serious?

Haha, hilarious!
 

This has been explained a bunch already. The wall of books can be intimidating. The deludge of material makes it harder for a new person to grok the game. And no, often the player doesn't decide what will be used, their DM and the other players together do.
 

Here's a question for you. Do you use Netflix or something similar?


Sure, and for about the same portion of my budget I can get two-three books a year, and make my way through the material as I can; an apt comparison for how the current schedule works for me, fast as it is.
 


This has been explained a bunch already. The wall of books can be intimidating. The deludge of material makes it harder for a new person to grok the game. And no, often the player doesn't decide what will be used, their DM and the other players together do.

Maybe a little off topic, Do Pathfinder AP's and supliments assume you are using the full glut of stuff or do they go under the assumption that you are only using the PH, DMG, and MM? Will monsters/NPC be using non "core" stuff is what I mean I guess. I began to notice that in Dragon and Dungeon magazine late in the 3e era when monsters would be using feats and classes from other books beyond the core.
 

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