Stat this up # 2

Cleon

Legend
So you want the dragon to have Fire elementals in its tale? Or were you thinking the balls? Or the tale separates from the dragon to become Something else.

I was thinking it could separate its extra tails and basically use them as remote-control fire drones.

Anyhow it'll be clearer once I work up a rough draft for the special attack(s).

The "more steps" fly speed seems fine to me.

Fine.

Updating the Hu Lung Working Draft.

Yeah it's comet form can be faster and more maneuverable but it looses some offense In that form Claws and bites but can burn creatures that get near it.

Yes, I was thinking it'd be similar to gaseous form but a lot faster. It'd lose most of its attacks but would still be able to burn things and cast some spells.

Come to think of it, did I remember to mention it doesn't get wing attacks? I think I did.

Oh, and I was also wondering whether it would have an improved grab/constrict attack, since I recall a few Lung Dragons can do that. With all those tails it might be able to tail-grab multiple opponents!

Number of tales should be 1 + age category -4

Well that's pretty much the same as age category minus 3. I guess I should have included a "minimum 1".
 

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Nookie

Explorer
I was thinking it could separate its extra tails and basically use them as remote-control fire drones.

Anyhow it'll be clearer once I work up a rough draft for the special attack(s).



Fine.

Updating the Hu Lung Working Draft.



Yes, I was thinking it'd be similar to gaseous form but a lot faster. It'd lose most of its attacks but would still be able to burn things and cast some spells.

Come to think of it, did I remember to mention it doesn't get wing attacks? I think I did.

Oh, and I was also wondering whether it would have an improved grab/constrict attack, since I recall a few Lung Dragons can do that. With all those tails it might be able to tail-grab multiple opponents!



Well that's pretty much the same as age category minus 3. I guess I should have included a "minimum 1".


You did mention no wing attacks but the all the tale stuff will make up for that i think. Multi grab could be fun :D
 

Cleon

Legend
You did mention no wing attacks but the all the tale stuff will make up for that i think. Multi grab could be fun :D

OK, I'll update the working draft with "Fiery Form", "Firetails" and "Multiple Tails" in the Abilities by Age section.

Are we going for the Improved Grab/Constrict option?

If so, when should it develop. I'm thinking maybe give it Improved Grab at Very Young and Constrict at Young? It's a bit of a break from tradition, but it'd be nice to have something in those empty Special Ability slots.
 

Nookie

Explorer
OK, I'll update the working draft with "Fiery Form", "Firetails" and "Multiple Tails" in the Abilities by Age section.

Are we going for the Improved Grab/Constrict option?

If so, when should it develop. I'm thinking maybe give it Improved Grab at Very Young and Constrict at Young? It's a bit of a break from tradition, but it'd be nice to have something in those empty Special Ability slots.


grab constrict Sounds fabulous to me. So tale attack is damage + free grab.

We are putting allot of stock in fire damage makeing the aplication of spell or two able to nerf the dragon into few offencive options. Maybe the "Foxfire" has a portion of it be untyped damage?
 

Cleon

Legend
grab constrict Sounds fabulous to me. So tale attack is damage + free grab.

We are putting allot of stock in fire damage makeing the aplication of spell or two able to nerf the dragon into few offencive options. Maybe the "Foxfire" has a portion of it be untyped damage?

Yes I was thinking we'd better do something to ensure resistance/immunity to fire don't render most of its attacks pointless.

There is some precedent for Lung Dragons having "none-standard fire" since some of them have a Water Fire ability that burns underwater and is put out by fire attacks!

Which reminds me. I was going to suggest that its "foxfire" can burn underwater as well as in the air. Typeless damage is worth considering.

Maybe half typeless damage (which works underwater) and half fire damage (which doesn't)?
 

Nookie

Explorer
Yes I was thinking we'd better do something to ensure resistance/immunity to fire don't render most of its attacks pointless.

There is some precedent for Lung Dragons having "none-standard fire" since some of them have a Water Fire ability that burns underwater and is put out by fire attacks!

Which reminds me. I was going to suggest that its "foxfire" can burn underwater as well as in the air. Typeless damage is worth considering.

Maybe half typeless damage (which works underwater) and half fire damage (which doesn't)?

Thats kind of what i was thinking So foxfire is half un-typed damage and causes dazzle & fearie fire.

We could also give the dragon greater dispelling to deal with pesky anti fire magical effects.

It soule have a couple trixy/fey spell like ability in line with is sylvan guardian.

Sense it can become a comet maybe it can also be a guardian of the night sky or something like that?

Ohh that makes me want to give it a spelljammer sidebar.
 
Last edited:

Cleon

Legend
Thats kind of what i was thinking So foxfire is half un-typed damage and causes dazzle & fearie fire.

We could also give the dragon greater dispelling to deal with pesky anti fire magical effects.

It soule have a couple trixy/fey spell like ability in line with is sylvan guardian.

Sense it can become a comet maybe it can also be a guardian of the night sky or something like that?

Ohh that makes me want to give it a spelljammer sidebar.

Let's not get too carried away. If we talk about multiple special abilities simultaneously there's a risk we'll start mixing them up, so I think it's better to deal with them either one at a time or a few closely related abilities.

It seems simplest if we go through them in age category order, which would put the Heat Haze as the first ability. Just reusing the Foxdragon version is fine by me. Do you agree with that or would you rather modify the mechanics?

That puts Foxfire Tail next. Would you care to try a rough draft for that?
 

Nookie

Explorer
Let's not get too carried away. If we talk about multiple special abilities simultaneously there's a risk we'll start mixing them up, so I think it's better to deal with them either one at a time or a few closely related abilities.

It seems simplest if we go through them in age category order, which would put the Heat Haze as the first ability. Just reusing the Foxdragon version is fine by me. Do you agree with that or would you rather modify the mechanics?

That puts Foxfire Tail next. Would you care to try a rough draft for that?


Foxfire tale (Su): The fox dragon can bristle its tale(s)up ignite it in a blueish flame, This flame has all the properties of normal fire except that half of its damage is untyped. Creatures that are struck by the fox dragons tale attacks take the listed damage and must roll a dx X Y save or becomes dazzled for one round per age catagory if the dragon and be subject to a fearie fire spell for the same duration. The save is constitution based.

At X age catagory the Dragon can release the fire from its tales into glowing blue orbs that travel with the dragon. as a free action the dragon can make the orbs moves where it wants to within 10 ft per age catagory. creatures entering the same square as an orb takes X foxfire damage.

If the dragon hits with an attack of opportunity it can cause an adjacent orb to also strike the same target causing it to explode in a five ft burst dealing x damage.

the dragon can have one orb active per tale and can generate a number of orbs per day equal to its hit dice.

Maybe make it somehow harder to extinguish or something.
 

Cleon

Legend
Foxfire tale (Su): The fox dragon can bristle its tale(s)up ignite it in a blueish flame, This flame has all the properties of normal fire except that half of its damage is untyped. Creatures that are struck by the fox dragons tale attacks take the listed damage and must roll a dx X Y save or becomes dazzled for one round per age catagory if the dragon and be subject to a fearie fire spell for the same duration. The save is constitution based.

At X age catagory the Dragon can release the fire from its tales into glowing blue orbs that travel with the dragon. as a free action the dragon can make the orbs moves where it wants to within 10 ft per age catagory. creatures entering the same square as an orb takes X foxfire damage.

If the dragon hits with an attack of opportunity it can cause an adjacent orb to also strike the same target causing it to explode in a five ft burst dealing x damage.

the dragon can have one orb active per tale and can generate a number of orbs per day equal to its hit dice.

Maybe make it somehow harder to extinguish or something.

Erm, it's spelled "tail" you know, unless the Hu Lung is armed with flaming stories.

I was going to have the Orbs explained in separate special abilities.

Indeed, I'm thinking we might separate out the explanation of "Foxfire":

Foxfire (Su): A Hu Lung's body can produce a supernatural flame called foxfire that can exist underwater as well as in the air. The Hu Lung can produce foxfire as a swift action. Foxfire can be red, orange, blue, green, or violet. The Hu Lung can change its color at will as a free action. The light from foxfire can clearly illuminate a radius of up to 30 feet plus 10 feet per age category of the dragon and provide shadowy illumination to twice that radius. The Hu Lung can choose to reduce the radius of illumination by any degree it desires. A Hu Lung can choose to extinguish any part of its foxfire as a free action, including portions that are separate from its body such as victims it has set alight.

A Hu Lung can produce two kinds of foxfire: cold and hot. It can choose to affect any creature or object it touches with its foxfire as a free action, with the following effects:

Cold Foxfire: Any subject affected by cold foxfire must succeed at the Reflex save indicated in the Hu Lung Abilities by Age table or become outlined in cold foxfire for 1d4 rounds plus 1 round per age category of the Hu Lung. During this duration the foxfire-outlined creature is dazzled, sheds light equivalent to a torch, and cannot benefit from any concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. This effect is similar to the faerie fire spell. It does not have any special effect on undead or creatures vulnerable to light. [A burning creature can take a move action to attempt to put out the foxfire by rolling on the ground or otherwise smothering it, success requires another Reflex save with a +4 bonus.] The save DCs are Constitution-based.

Hot Foxfire: Any subject touched by hot foxfire is burned, taking the amount of foxfire damage indicated in the Hu Lung Abilities by Age table. Foxfire damage is half fire damage and half untyped damage. The fire damage only applies to subjects that are in air, if the subject is underwater it will only suffer the untyped half of the hot foxfire damage.

In addition, any subject hit by hot foxfire must succeed on a Reflex save or catch fire. The flame burns for 1d4 rounds plus 1 round per age category of the Hu Lung. A burning creature follows the standard rules for Catching On Fire except the DC to smother the flames equals the DC of the foxfire instead of the DC 15 of normal fire and they cannot automatically extinguish the flames by jumping into water (since foxfire burns underwater), although this does cancel the fire half of the damage. The save DCs are Constitution-based.
 

Nookie

Explorer
Erm, it's spelled "tail" you know, unless the Hu Lung is armed with flaming stories.

I was going to have the Orbs explained in separate special abilities.

Indeed, I'm thinking we might separate out the explanation of "Foxfire":

Foxfire (Su): A Hu Lung's body can produce a supernatural flame called foxfire that can exist underwater as well as in the air. The Hu Lung can produce foxfire as a swift action. Foxfire can be red, orange, blue, green, or violet. The Hu Lung can change its color at will as a free action. The light from foxfire can clearly illuminate a radius of up to 30 feet plus 10 feet per age category of the dragon and provide shadowy illumination to twice that radius. The Hu Lung can choose to reduce the radius of illumination by any degree it desires. A Hu Lung can choose to extinguish any part of its foxfire as a free action, including portions that are separate from its body such as victims it has set alight.

A Hu Lung can produce two kinds of foxfire: cold and hot. It can choose to affect any creature or object it touches with its foxfire as a free action, with the following effects:

Cold Foxfire: Any subject affected by cold foxfire must succeed at the Reflex save indicated in the Hu Lung Abilities by Age table or become outlined in cold foxfire for 1d4 rounds plus 1 round per age category of the Hu Lung. During this duration the foxfire-outlined creature is dazzled, sheds light equivalent to a torch, and cannot benefit from any concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. This effect is similar to the faerie fire spell. It does not have any special effect on undead or creatures vulnerable to light. [A burning creature can take a move action to attempt to put out the foxfire by rolling on the ground or otherwise smothering it, success requires another Reflex save with a +4 bonus.] The save DCs are Constitution-based.

Hot Foxfire: Any subject touched by hot foxfire is burned, taking the amount of foxfire damage indicated in the Hu Lung Abilities by Age table. Foxfire damage is half fire damage and half untyped damage. The fire damage only applies to subjects that are in air, if the subject is underwater it will only suffer the untyped half of the hot foxfire damage.

In addition, any subject hit by hot foxfire must succeed on a Reflex save or catch fire. The flame burns for 1d4 rounds plus 1 round per age category of the Hu Lung. A burning creature follows the standard rules for Catching On Fire except the DC to smother the flames equals the DC of the foxfire instead of the DC 15 of normal fire and they cannot automatically extinguish the flames by jumping into water (since foxfire burns underwater), although this does cancel the fire half of the damage. The save DCs are Constitution-based.

Looks amazing.
So this look alright for the orbs?

Foxfire Orbs (Su): At X age catagory (Whenever it gets its second tale makes sense. I thinks its juvenile.) the Dragon can release the fire from its tales into glowing (Foxfire Color) orbs that travel with the dragon. as a free action the dragon can make the orbs moves where it wants to within 10 ft per age catagory. creatures entering the same square as an orb takes x (Maybe 1d6 Per 3 or 4 age catagory?) foxfire damage. the dragon often uses foxfire in this way to dissuade flanking.

If the dragon hits with an attack of opportunity it can cause an adjacent orb to also strike the same target causing it to explode in a five ft burst dealing x damage.

the dragon can have one orb active per tale and can generate a number of orbs per day equal to its hit dice.


 

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