D&D 5E I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).

A bad movie can still make money. The D&D movie might be bad and make little money which will limit it's crossover appeal.


The nearest comparison I can see is the Hobbit movies: pretty poor films, made lots of money. Big budget, WB marketing, even if the movie is bad...
 

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Hey, all we got is speculation at this point! So, we will get tons of merchandising guaranteed, by Hasbro: toys, cartoons, etc. If a movie makes $300 Million at the box office (not unreasonable given Warner Bros track record), that means 33 million tickets sold, give or take. If one in a thousand viewers sees an ad for Fantasy Grounds before the movie (not unlikely) and decides to check ot out on Steam,that would mean 30,000 new or returning gamers.

The potential impact on the hobby is absolutely minor, but relatively huge.

For some reason D&D seems to resist growing huge in anyway. There were already toys and the cartoon back in the 80's and they didn't last very long. I say the money will be just mediocre and will slowly fade into the background with all the other movies that do okay. "Hey guys, remember the last D&D movie?" "Yeah it was alright. I enjoyed it but I wasn't mad over it."
 

Well, apart from the ones who check it out and immediately walk away again.

But the biggest surprise from this post: Fantasy Grounds do cinema ads?


Not currently, but dollars to donuts they will for the D&D movie; I got back into the game after a Kreo ad before the Lego movie, whatever quality the movie ends up, expect a media barrage. Bound to ha e some effect in the expanding hobby.
 



For some reason D&D seems to resist growing huge in anyway.
'For some reason,' yes. Maybe it's just like a 'cult' movie, that way? Part of it's appeal could be its relative obscurity or unpopularity or even stigma (not to mention quality). Or from another angle, it could be seen as an elitist hobby, and the thing about the appeal of elitism is it loses credibility if it gets too big. It's existing fans who bring new people into the hobby, but could be we're also the ones driving people away from it, in a way.
There were already toys and the cartoon back in the 80's and they didn't last very long.
80s was the fad period, the fad ended.


Hey, all we got is speculation at this point! So, we will get tons of merchandising guaranteed, by Hasbro: toys, cartoons, etc. If a movie makes $300 Million at the box office (not unreasonable given Warner Bros track record), that means 33 million tickets sold, give or take. If one in a thousand viewers sees an ad for Fantasy Grounds before the movie (not unlikely) and decides to check ot out on Steam,that would mean 30,000 new or returning gamers.

The potential impact on the hobby is absolutely minor, but relatively huge.
I'm not sure if that's heartening or depressing.
 
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The nearest comparison I can see is the Hobbit movies: pretty poor films, made lots of money. Big budget, WB marketing, even if the movie is bad...


LoTR is bigger than D&D and had a massive franchise already there.

See The Phantom Menace. Bad movie one of the highest grossing SW films because it benefited from the original trilogy, novels and comic.

Aren't the D&D novels ending? I would argue they did not do what they originally planned and even Drizzt might not sell now.
 

LoTR is bigger than D&D and had a massive franchise already there.

See The Phantom Menace. Bad movie one of the highest grossing SW films because it benefited from the original trilogy, novels and comic.

Aren't the D&D novels ending? I would argue they did not do what they originally planned and even Drizzt might not sell now.

In today's political and social climate I'm guessing the WoTC would like to get away from dark elves. I would say Drizzt has run his course as well but hell they have run characters into the ground for far longer.
 

For some reason D&D seems to resist growing huge in anyway. There were already toys and the cartoon back in the 80's and they didn't last very long. I say the money will be just mediocre and will slowly fade into the background with all the other movies that do okay. "Hey guys, remember the last D&D movie?" "Yeah it was alright. I enjoyed it but I wasn't mad over it."

Slow growth is just because of the huge effort needed to get into DnD. I dont know if a successful movie will help get people over that hump or not.
 

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