One thing that needs to be kept in mind is that the Evoker is designed for damage where as the Alchemist sacrifices some for utility.
Maybe if you provided figures and examples as well as some suggestions to fix your perceived problem then we can start some real and quality discussion. As it is you have only made dramatic and impolite statements.It sacrifices A LOT of damage -- for what utility?
The tradeoff seemed pretty unimpressive. Especially when you consider the utility that is sacrificed in losing so many wizard spells.
So assuming you are not trolling and have an honest issue can you please re present your case in a manner more conductive to reasoned discussion.
As I said if people can back these claims up with figures and explanation to compare with similar classes that already exist then maybe we may get some errata or at least discuss some fixes to use in home games.
How does what it has fall short? What is it missing? How much damage does it fall short?The Alchemist problem is that it is no good in any of the traditional rolls, is no good in any of the pillars, can't deal much damage, and its not very good in any hybrid role.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.