dave2008
Legend
Go back to D and D's original 3 brown books. Read them and look at the sample dungeons therein (like Blackmoor's). It's a miniatures game turned into an individual combat game (in fact, ranges are indicated in inches), with the purpose of killing/circumventing stuff and getting treasure. Look at lost of the modules put out for first decade. The role-playing aspect generally consisted of some background....then you go in the dungeon, beat the guardians with a club over the head (or a garrote to the neck in the dark), get their loot, and eventually have enough to go buy a castle and retainers.
There is quite a difference between being combat oriented and power game oriented or that most players were/are power gamers. The post just above yours has a quote from Gygax in the AD&D PHB that makes it fairly clear that he did not think of D&D as power gamer oriented IMO.
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