hawkeyefan
Legend
Not any more than we needed a 5th edition in the first place, no. Not particularly more or less than a bladesinger or battlerager. But, whoever felt they needed it has it, now, and whoever doesn't care can quite safely ignore it.
One book a year like SCAG probably wouldn't do in D&D from bloat in less than 30 years. Making it to the 50th anniversary would probably be fine, though. 10 years of stability as a foundation to whatever big launch they might want to do (movie, VR game, body sculpting, nation-building, cell phone app - who knows how effed up the world will be in 2024) at that point to finally break through into /something/ remotely mainstream.
From a conceptual standpoint the Ranger, Paladin, Barbarian, Sorcerer, Druid, Bard and Warlock could all be created from just the core 4 classes with sufficient application of re-skinning, MCing, feats & backgrounds (and another generous portion of re-skinning). Your GOO 'warlock' is just a wizard with the hermit background RPing all that lovecraftian stuff while casting the same old wizard spells on the same neo-vancian schedule as every other wizard, because mechanics don't matter. Etc.
It is entirely possible to create a system that lets you build to any concept, without needing new 'classes' or other material. It's been done. It's just not D&D. Soooo not D&D.
Yeah, he was pretty clear abou that, and I think it's a terribly unfair bar to expect 5e to clear. 5e is PH + 1 'splat' (barely) into it's run. That it's two years notwithstanding, that's comparable to 4e PH1 + Manual of the Planes, not the whole run of 4e, which was also little more than 2 years!
It sure seems like 5e classes are designed with the need for such mechanical distinctiveness in mind.
I think it's the idea of where a "class" comes from in the first place. They seem to mostly be based on archetypes found in fiction. The possible exception to this, at least initially, is clerics. Yes there are priestly types found in fiction, but their role as healers in the game is purely a mechanical aspect.
So, is it better to base a class around some archetype, or around some mechanical need or desire in the game space? A blend of the two seems the most likely answer, but if we had to pick, my choice would be the archetype.
And yes, I agree that many of the classes could be folded into others, such as the ranger and barbarian being types of fighters. I'm not saying they should do that, but they could have. I don't even think it would be that difficult. But the thing about those classes is that they are also based on clear archetypes within fiction. So while I could understand if they were folded into the Fighter, I also understand why they were not. They seem a little more their own thing with their own elements as opposed to say a thug or a guard or a soldier.
And I also agree that one book a year like SCAG would not impact things too much at all. There's like 20 pages of crunch in there. What I'd prefer not to see is an entire book of that size filled with crunch. I mean if it happens, it happens, and I'll likely even buy a copy, but my personal feeling is that the game doesn't need that as much as people seem to think, and that I'm not sure that a book like that is a smart move for WotC at this time.