Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

Yeah, I like debating rules too, it's fun.

Other idea I had about how to Recover from Reeling is that it happens at the end of your turn, and is a non-Action. So you take your rounds actions, all attacks, skill rolls and ability checks (except your roll to recover from Reeling) are at disadvantage. Then at the end of your turn you make your roll to recover. Alternatively you can spend your Action and make this roll at Advantage. Then maybe the Shake it Off feat would let you make your roll at the start of your turn.

I like this. It means there is always an impact from Reeling (at least one round of disadvantaged checks or the expenditure of your action for an advantage to recover from the condition). I think the change to Shake It Off also works. I also like how it makes it much more similar to a saving throw against a multiple duration spell in 5E, which is a pretty well understood mechanic.
 
Last edited:

log in or register to remove this ad


FYI: After reviewing my character sheet, I realized my defenses were all 1 point lower than they were supposed to be.

Corrected Defenses:
Fortitude (10 + 3 (Proficiency) + 1 (Improved Defenses) + 1 (Class) + 2 (CON)) = 17
Reflex (10 + 3 (Proficiency) + 1 (Improved Defenses) + 2 (Class) + 3 (DEX)) = 19
Willpower (10 + 3 (Proficiency) + 1 (Improved Defenses) + 3 (WIS)) = 17

ETA: Digging through feats, Bantha Rush and Pushing Attack seem somewhat redundant to me. Maybe consolidate? They do roughly the same thing with the same prerequisites and the same conditions, but in different ways, with Pushing Attack appearing to be a little more versatile (assuming you can push them prone with the check). While Bantha Rush is automatic, I would think a melee oriented character would have a pretty high Athletics check for Pushing Attack given the check is equal to their attack roll plus half the damage done.
 
Last edited:

So...am I Force-throwing the explosives or handing them off to Jihahna?
No idea. I think you passed your reeling check, right? Last thing from GK is that we're using "the Bonus Action at the beginning of your turn" version of Reeling recovery for this combat, so you've got your action left.

I would suggest we go with whoever has the best chance of success.
 

Yes Kacela make her roll so she can take the rest of her Action this turn (normal Action only as she used her Bonus Action to Recover and her Reaction to try and absorb the energy).

You can hand it over to Jihahna if you want or try and throw it yourself. Up to you...
 

FYI: After reviewing my character sheet, I realized my defenses were all 1 point lower than they were supposed to be.

Corrected Defenses:
Fortitude (10 + 3 (Proficiency) + 1 (Improved Defenses) + 1 (Class) + 2 (CON)) = 17
Reflex (10 + 3 (Proficiency) + 1 (Improved Defenses) + 2 (Class) + 3 (DEX)) = 19
Willpower (10 + 3 (Proficiency) + 1 (Improved Defenses) + 3 (WIS)) = 17

Kewl, sorry I normally read over everyone's with the big blow up I have not really look at the math for everyone...


ETA: Digging through feats, Bantha Rush and Pushing Attack seem somewhat redundant to me. Maybe consolidate? They do roughly the same thing with the same prerequisites and the same conditions, but in different ways, with Pushing Attack appearing to be a little more versatile (assuming you can push them prone with the check). While Bantha Rush is automatic, I would think a melee oriented character would have a pretty high Athletics check for Pushing Attack given the check is equal to their attack roll plus half the damage done.

I will look them over today... thanks
 

No problem. Work has been super slow today, so I decided to try to put together a droid PC to see how those rules work out.

[sblock=DGR-V3]
Large-Sized 5th Degree Labor Droid Soldier 1
Force Points: None?
Initiative: +3
Passive Perception: 12
Languages: Binary & Basic (Comprehension Only)
-----------------------------------------------------
Defenses: Fortitude --, Reflex 17, Willpower 14
Hit Points: 30/30, Damage Threshold: 25 (Second Wind: 1d10)
-----------------------------------------------------
Proficiency: +2
Speed: 12 Meters (Tracked – Ignore Ground-Based Difficult Terrain, Cannot Climb/Swim w/o Arm or Claw Appendage)
Proficiency: Light Armor, Medium Armor, Advanced Melee Weapons, Pistols, Rifles, Simple Weapons, Martial Weapons, Tools (Electronic), & Tools (Mechanical)
------------------------------------------------------
Combat Options
Vibrodrill, Melee +6, 2D6+5
Grabbing Claw, Melee +6, 1D6+1 (Free Grapple Attempt w/Advantage)
-------------------------------------------------------
STR 19, DEX 12, CON --, INT 08, WIS 14, CHA 10
Talents: Melee Smash
Feats: Brawler
Skills: Athletics (+6), Computer Use (+1), Initiative (+3), Intimidate (+3), Stealth (-2 W/DIS), & Survival (+4)
--------------------------------------------------------
Basic Systems: Combat Processor, Increased Locomotion, Grabbing Claw, Medium Armor Plating, Reinforced Structure, Tool (Vibrodrill), Tracked Locomotion, & Visual Enhancement (Darkvision)[/sblock]

A few questions/comments:

1) Do they get Force Points? I know they cannot access force skills, feats, talents, classes, etc, but wasn't sure about Force Points.

2) I think HPs may end up artificially low due to not having a CON bonus. Perhaps their Degree should provide some kind of per level HP bonus based on how sturdy one would expect their construction to be? Degree 1 & 3 maybe not getting any extra HPs, Degree 2 getting some extra HPs, & Degree 4 & 5 getting a solid HP boost?

3) When droids get feats/skills/talents due to increasing levels, do they have to purchase them? Or is that only if they want to swap them out?

4) I'm not sure how I feel about swapping talents, that seems like it should be something specific to class. Or is there an unwritten limitation that they can only swap out talents that they would otherwise qualify for by class?

5) Basic Systems: Can a droid downgrade their stock basic systems to recover Mod points? For instance, if a droid comes stock with two legs (1 Mod) for locomotion, could it gain a mod point by downgrading to Tracked Locomotion (0 Mod)? I assumed so. Also, can two arms be swapped for two grabbing claws, two tool/weapon attachments, or a combination without expending additional mod points? For instance, I swapped out the two arms on my droid for one tool/weapon attachment and one grabbing claw, but didn't charge an extra mod point. My idea was a droid with a drill for one hand (Tool/Weapon attachment) and a grabbing claw for the other (or alternately, some kind of pile-driving fist, which I guess would be another weapon/tool attachment).

6) Since Unarmed Strikes aren't light weapons, I was thinking about swapping out the grabbing claw with a weapon/tool mount for a power glove, which is considered a light weapon. Would that grant normal unarmed damage plus the bonus Energy damage? Could it be used to make a grappling attack in accordance with the Brawl Feat? The ultimate goal would be to two-weapon fight with the fist and drill, grabbing the target and then applying the drill, but that would only work if both weapons are light. I guess I would need advice on how to pull this off. Maybe it is just something that would have to wait for 5th Level and Double Attack.

Sorry about all the questions about a theoretical build, but I figured I might as well test it out.
 
Last edited:

So...am I Force-throwing the explosives or handing them off to Jihahna?
I'm not exactly sure what Jihahna wants with the explosives? Sezarious was talking about using them against the troopers in the tunnel (a plan which has the gand's seal of approval :)), but now Jihahna is running away from said tunnel, so....(?)
 

I think there were two tunnels with troops in them? One that the first sniper who was killed was in with six now five) troops and one that (probably) holds the remaining six troopers and the scary sergeant. I think the former exited their tunnel and are now firing on us.

I guess we need clarification on that GreenKarl. Do we think there are troops in the tunnel that has the smoke in it, or have they all exited that tunnel and taken up positions?
 
Last edited:

I make it:

- 60m away, in line with the 100m tunnel (North-west-ish): lone battle droid

- 60m away, in cover at mouth of tunnel (North-ish): 4 troopers firing at us

- in 20m away tunnel (immediately to our right): smoke, behind it, 6 troopers and a sergeant who were 80m away when last seen (i.e. now 32m away if they double moved the last two rounds).
 

Remove ads

Top