Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

Well the only Concentration needed is a few Force Powers, not all of them. I think that is fine and fits a bit as a disadvantage that Jedi (and other Force Users) have to worry about that non-Force users don't...

How about for the feat the following...

First Aid, Prerequisite: Medicine Skill Proficiency. This feat allows a character to use their Action to attempt a Wisdom (Medicine) check on behalf of a creature afflicted with the Reeling or Stunned Condition. The check must meet or exceed the Reeling DC to succeed. A successful check removes either condition (character's choice). If the character exceeds the DC by +5 he instead removes both conditions (if the creatures is suffering from both).
 

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A time-share Shayuri is better than no Shayuri at all, I always say. :)


Re rule changes, I think making recovering from Reeling a bonus action is too generous: it'll mean that half the time, Reeling will have nearly no effect, as a whole lot of beasties we face have no use for their bonus action anyway. Reeling is supposed to be bad thing. If you think it's occuring too often, I'd suggest raising the thresholds? (I personnaly think it's fine as is)

ADDITIONAL COMBAT CONDITIONS
Aim: if the attacker does not move on her turn (Move 0), she can use a Bonus action to ‘Aim’ at a target when taking a Range Attack action. When she does so, ½ cover drops to no cover and ¾ cover drops to ½ cover. Aiming has no effect on full cover.
Too much? I'd either go for a version requiring the extra bonus action to remove all cover bonuses, OR the diminished cover mod. I'm thinking both at the same time might nerf the aim action a bit too much. YMMV, of course.
 

Re rule changes, I think making recovering from Reeling a bonus action is too generous: it'll mean that half the time, Reeling will have nearly no effect, as a whole lot of beasties we face have no use for their bonus action anyway. Reeling is supposed to be bad thing. If you think it's occuring too often, I'd suggest raising the thresholds? (I personnaly think it's fine as is)

This sounds very similar to the discussion we had a couple of months ago about devastating attack. Again, I would be inclined to agree that this is an issue with the threshold rules needing a slight tweek. Otherwise, again, we're making changes to a specific 'symptom' of a broader problem.

Greenkarl, in your conversion from saga to 5e, we as players have gained the benefits of additional damage due to ability bonuses AND from heroic character level bonuses. Damage threshold rules comparatively only gained a heroic character level bonus, so everyone is squishier now I believe, hence, reeling is an easy condition to activate.

My suggestion would be as before, that a character wearing armor gets to replace their heroic character level bonus to fortitude with the bonus from their armor. The heavier armors get this in addition to the separate fortitude bonus provided. I think this would be a minor, but effective tweak, raising the threshold of troopers in their medium armor to 18 and sgt Uthal's to 24.

I honestly don't think this would break the bank, considering Jihahna's damage threshold whenever she spends a force point is effectively doubled from 17 to 34... Probably need to rule that resilience only functions unarmored, otherwise with trooper armor, Jihahna will end up with a damage threshold of 40 under the current rules... Or 46 if you go with my suggestion with armour bonuses.

That way it will be just a little harder to send enemies reeling....


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As a demonstration as to how tough resilience is and why the problem is with damage threshold, see my next move with an unarmored Jihahna as she attempts to draw fire from the droid... (This campaign is after all partly about testing your rules)


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I think making recovering from Reeling a bonus action is too generous: it'll mean that half the time, Reeling will have nearly no effect, as a whole lot of beasties we face have no use for their bonus action anyway. Reeling is supposed to be bad thing.
I'll say that I generally look at this from the player's perspective primarily. I'm not so worried about enemies recovering easily from Reeling, we tend to be outnumbered so putting a single enemy into Reeling status has a lot less impact than them sending one of us Reeling. Also, I don't know if they necessarily would recover from Reeling that easily. Part of the problem is that we're fighting enemies (the Sith Soldiers/Scouts at least) that have a HP threshold that means they're only going to ever face a DC 10 test. Any amount of HP damage that would trigger a higher test would automatically down them. Something to consider with respect to nonheroic enemies is that they don't have class bonuses to their Fort Saves, at least as far as I can determine, so under my proposed scheme, they're only ever going to be rolling their STR or CON mod to resist. Once we start fighting enemies with 40+ HP and can do quality damage that would trigger DCs in the 15s, their chances of success are going to start falling pretty quickly.


Too much? I'd either go for a version requiring the extra bonus action to remove all cover bonuses, OR the diminished cover mod. I'm thinking both at the same time might nerf the aim action a bit too much. YMMV, of course.
As you pointed out in the paragraph on Reeling recovery, the nonheroics we face don't really have a use for their Bonus Action, so if they're using Aim with what is suggested above, it pretty much denies any reason for us to take cover if it isn't full cover. Personally, I think requiring the Bonus Action, 0 movement, and cover staging balances the ability (although we might need clarification as the Aim rule says it eliminates 1/4 and half cover, but 1/4 cover doesn't exist in 5E. As written, Aim currently doesn't even affect 3/4 cover). There are still reasons to use it, the enemies we're fighting have a few: scopes and the Careful Shot feat among them. Careful Shot really highlights the problem, in my opinion. +2 to hit and damage for no cost as long as you don't move, and you can use it with two-weapon fighting?

Obviously, I missed a lot of the combats we've been in, so I may have missed some of the nuance that you guys have experienced with the rules as testbed.
 

I think WIS or CON would work better.

STR or CON means if you're not a character focused on physical stats, you're at a big disadvantage. Strength of body, or strength of mind...one to just soak the damage, the other to force yourself to focus through the pain.

I tend to agree that having a 'reeling' condition at all is pretty much just a difficulty hike for PCs, since it's very unlikely to make a lot of difference to enemies. They're either going to recover quickly, or die quickly. That doesn't make it innately bad, but it should be kept in mind for the sake of working out the rules for it. Balancing it for NPCs is virtually pointless. The question is how MUCH a difficulty hike do we want to make it for the PCs.
 

Thinking further, how about another option? Keep the required expenditure for recovering from Reeling as an Action, but reduce the DC by 5 for each round they have been Reeling? Once it hits 0, if they haven't already overcome the effect, they recover automatically? I'm going to ponder it for a bit. It still generally results in two wasted rounds if you fail the first check, or you just suck up being Disadvantaged for a few rounds.
 

Hmmm I am not too worried about Resistance in relations to Reeling as that costs a Force Point for one minute of combat... it should give you something.

Other idea I had about how to Recover from Reeling is that it happens at the end of your turn, and is a non-Action. So you take your rounds actions, all attacks, skill rolls and ability checks (except your roll to recover from Reeling) are at disadvantage. Then at the end of your turn you make your roll to recover. Alternatively you can spend your Action and make this roll at Advantage. Then maybe the Shake it Off feat would let you make your roll at the start of your turn.

As for Aim and cover, I think the no move and bonus action to reduce it by one step is good enough. Also note that in 5th ed. there is only one-half cover (+2), three-fourth cover (+5) and full cover. There is no one-quarter cover. And how I was doing cover verse area affect attacks is that the bonus still applies to your Reflex defense to determine if you take full or half damage.

But I like debating rules :) so all good stuff so far. I think for this battle I want to try and recover from Reeling as a Bonus action at the start of your turn and we will see
 

I was thinking STR or CON since they directly play into Fortitude Defense, which is what largely defines Damage Threshold. But WIS could work, just as long as it isn't DEX, LOL. Although I think there are generally more benefits to having a high WIS in this game than a high STR, since there aren't a ton of melee characters who aren't Jedi. Could be seen as making WIS a bit too strong.

Also, of note, the Improved Damage Threshold makes a big difference in avoiding the Reeling condition since it raises your Threshold by 5 points (and stacks, if you take it more than once). Just to point out that there are ways to raise your Damage Threshold relatively easily. Then there are rider abilities like Resistance and Uncanny Dodge that effectively double your Damage Threshold by halving the incoming damage.
 

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