Parmandur
Book-Friend, he/him
Elven Gods, Orcs Gods, Dwarf Gods, ect... I think.
Yup, Elementals too.
Elven Gods, Orcs Gods, Dwarf Gods, ect... I think.
It's funny that you keep saying Warlock is a viable option for them when it uses Charisma as its casting stat. Only Wizard uses Intelligence.
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This is, like, just your opinion man.---the dude
Seriously though, it seems like all of your complaints are dependent on a certain playstyle. One that isn't shared by a lot of other gamers. For example, we have INT skill checks all the time in our games, and it's not inconsequential. Also, you seem to have an extremely narrow view of what's good and what sucks, which appears to me at least from your post that it's a very tight window on the DPR graph. Which again, is not how most gamers play because most gamers don't play the game solely a combat simulation, but play with a lot of other factors (the other two pillars for instance). Hobgoblins are the tacticians of the goblinoid races. It makes perfect sense why they would get an INT stat.
So I'm sorry you don't like it, but you need to be aware that WoTC doesn't design a game for extremely niche gamers like yourself, but for the general gamer.
I was also thinking of adding the fact that Investigation is vastly different from perception.
And many of my current players would take offense at the idea Intelligence is unimportant, a low intelligence has been killing one of my players
Would you care to elaborate on any instance in which your group actually used the Intelligence attribute for well... literally anything...
That wasn't inconsequential... oh, and wasn't a situation in which it wasn't perfectly fine if only one party member made the check and everyone had the chance...
No, of course not. Just insults. Empty claims because you don't care for the truth of a statement.
Yes, DPR is part of the game-- hint, your character doesn't survive long nor does the party if you decide to ignore it. Ignoring it IS the niche-- YOU are the niche, not I..
This is, like, just your opinion man.---the dude
Seriously though, it seems like all of your complaints are dependent on a certain playstyle. One that isn't shared by a lot of other gamers. For example, we have INT skill checks all the time in our games, and it's not inconsequential. Also, you seem to have an extremely narrow view of what's good and what sucks, which appears to me at least from your post that it's a very tight window on the DPR graph. Which again, is not how most gamers play because most gamers don't play the game solely a combat simulation, but play with a lot of other factors (the other two pillars for instance). Hobgoblins are the tacticians of the goblinoid races. It makes perfect sense why they would get an INT stat.
So I'm sorry you don't like it, but you need to be aware that WoTC doesn't design a game for extremely niche gamers like yourself, but for the general gamer.
You are right about those complaints as presented; though I do think +1 Charisma instead of Int seems more...Hobgoblinish. Solid race, though.
Elven Gods, Orcs Gods, Dwarf Gods, ect... I think.
Not a table, per se, but only stat adjustments and abilities with no fluff. Those are the goblinoids talked about earlier in this thread. The rest get full write ups like in the PHB
This is misleading. The monstrous races that don't get fluff in chapter 2 are the Goblinoids, Orc, Kobold and Yuan-Ti Pureblood. While they don't get fluff in chapter 2. All of them get massive sections in chapter 1 that eclipses any phb race.
This is such absolute crap. How is this even remotely supposed to keep up with anyone else in virtually any class?
To be fair, those were all presented as setting-independent by Roger E. Moore in Dragon magazine. They got the official thumbs-up from Gygax and became assumed part of the Greyhawk setting. Apparently, Ed Greenwood & Jeff Grubb also dug them, and incorporated them into the Forgotten Realms, too. Since then, they've been presented as both setting-neutral as well as part of those two settings.