TheCosmicKid
Hero
Half damage. 5E Evasion reduces the damage to half even on a failure. Like 3E Improved Evasion.He still needs to succeed on the dexterity save. If he rolls a 1 against a fireball, he takes full damage.
Half damage. 5E Evasion reduces the damage to half even on a failure. Like 3E Improved Evasion.He still needs to succeed on the dexterity save. If he rolls a 1 against a fireball, he takes full damage.
He still needs to succeed on the dexterity save. If he rolls a 1 against a fireball, he takes full damage.
The feature only helps on a successful dex save, and only against things that do half damage. If he rolls a 20 against a fireball, he takes no damage instead of half.
Generally, I would say that boulders don't do half damage on a miss, so anyone who made their save would take no damage. But if it did to half on a successful save, and he did make the save, he would take no damage.
You are correct. I missed that last line.Half damage. 5E Evasion reduces the damage to half even on a failure. Like 3E Improved Evasion.
A 1 is not an auto failure, and even if it was Evasion specifies half damage on a failed save, no damage on a successful save.
Its not but it does spice things up nicelynat 20 and nat 1 - the salt and pepper of D&D
![]()
Yeah, nothing wrong with changing the rules that way. Just clarifying the difference between house rules and RAW, for any future new players that might read this.
Honestly, in 5E with bounded accuracy, if a 20 doesn't succeed or a 1 doesn't fail, something very strange is going on.Yeah, nothing wrong with changing the rules that way. Just clarifying the difference between house rules and RAW, for any future new players that might read this.
Honestly, in 5E with bounded accuracy, if a 20 doesn't succeed or a 1 doesn't fail, something very strange is going on.