D&D 5E Monk Evasion is limited to which certain area effects?


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He still needs to succeed on the dexterity save. If he rolls a 1 against a fireball, he takes full damage.

The feature only helps on a successful dex save, and only against things that do half damage. If he rolls a 20 against a fireball, he takes no damage instead of half.


Generally, I would say that boulders don't do half damage on a miss, so anyone who made their save would take no damage. But if it did to half on a successful save, and he did make the save, he would take no damage.

A 1 is not an auto failure, and even if it was Evasion specifies half damage on a failed save, no damage on a successful save.
 



Its not but it does spice things up nicely :) nat 20 and nat 1 - the salt and pepper of D&D :)

Yeah, nothing wrong with changing the rules that way. Just clarifying the difference between house rules and RAW, for any future new players that might read this.
 

Yeah, nothing wrong with changing the rules that way. Just clarifying the difference between house rules and RAW, for any future new players that might read this.

It does make one very big difference: spell concentration. Prior to this rule, you can guarantee that any damage below a certain threshold cannot break your concentration. After this, swarms of mosquito are suddenly breaking your spell concentration more often than being punched by storm giants.
 

Yeah, nothing wrong with changing the rules that way. Just clarifying the difference between house rules and RAW, for any future new players that might read this.
Honestly, in 5E with bounded accuracy, if a 20 doesn't succeed or a 1 doesn't fail, something very strange is going on.
 

Honestly, in 5E with bounded accuracy, if a 20 doesn't succeed or a 1 doesn't fail, something very strange is going on.

A rogue with 18 dex and Expertise in acrobatics has +8 at level 1. By level 5 they can have +11, making it impossible to fail a DC 10 acrobatics check, even on a 1. Failing on a 20 is easy too, if you are facing a high enough DC. Like a STR 8 character fighting a Nearly Impossible athletics check, without proficiency. Heck, a str 8 can fail a DC 20 check on a roll of 20.
 

Whenever you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Seems pretty clear to me.
 

Evasion is allowed to be used if all of the following circumstances are true:
1) An effect allows a Dexterity saving throw
2) An effect does full damage on a failed Dexterity saving throw
3) An effect does only half damage on a successful Dexterity saving throw
4) An effect has an Area of Effect rather than a target

In this case, Evasion is allowed to be used and has two effects:
1) If the saving throw is successful, you take no damage instead of half damage.
2) If the saving throw is failed, you take half damage instead of full damage.
 

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