transtemporal
Explorer
I would've thought the simplest way to give the advantage back to melee would be to ban the Sharpshooter feat. You don't need all these other change IMO.
I will say - I think monsters can take the Dodge action and use cover as they close the distance, just like PC's can.
Do not forget spell sniper as whileThe dodge action is only useful if the extra 30ft of movement you lost wouldn't have got you to your foe 1 round earlier.
Cover is a total fail thanks to sharpshooter...
The dodge action is only useful if the extra 30ft of movement you lost wouldn't have got you to your foe 1 round earlier.
Cover is a total fail thanks to sharpshooter...
I am glad this fix works for you.
It does not for me. Magically placing the foes that close without explaining how they weren't spotted or heard ruins the verisimilitude for us.
A more representative range would be that the monsters ambush the heroes from 100-120 ft away. They get one round (the surprise round) before initiative is rolled.
Hard to do outside of a dungeon, CapnZapp already covered this in pointing out you can't just keep yelling "Ambush!" at your players and it also does little to deal with the PCs seeing a monster 20' away and then just putting some distance between them and it and kiting it.