Gardens & Goblins
First Post
I can spend hours customizing a character, typically in a computer game, but also in D&D. Barbi-mode, I call it.
Drives my friends nuts. But really, what shade of feather says, 'Dashing yet reluctant to commit to long term goals, with a dash of wanderlust?' -.o
Would be fine with simply tinkering combinations that would lead to an equal 'power level' of character. For me it's all about creating an interesting character that I can get into the head of - believable motivations that I can roleplay, while having a unique flourish that sets them apart (in terms of style/execution rather than game mechanics). For me, roleplaying is someplace between the DM asking you, 'Whatcha gonna do?' and the result/outcome. So hey, if everyone has the same saves, combat modifiers, ability options? Fine by me.
As they say in Planescape - it's not what you do, it's how you do it.
To be clear, I find choices the develop a character to be meaningful, and the difference between my character and the next is how the engage with they world around them. I find D&D maths easy, as I'm sure many do - but building and playing a believable character? Yeah that's a real challenge. That's my min-max/powergame right there.
Drives my friends nuts. But really, what shade of feather says, 'Dashing yet reluctant to commit to long term goals, with a dash of wanderlust?' -.o
Would be fine with simply tinkering combinations that would lead to an equal 'power level' of character. For me it's all about creating an interesting character that I can get into the head of - believable motivations that I can roleplay, while having a unique flourish that sets them apart (in terms of style/execution rather than game mechanics). For me, roleplaying is someplace between the DM asking you, 'Whatcha gonna do?' and the result/outcome. So hey, if everyone has the same saves, combat modifiers, ability options? Fine by me.
As they say in Planescape - it's not what you do, it's how you do it.
To be clear, I find choices the develop a character to be meaningful, and the difference between my character and the next is how the engage with they world around them. I find D&D maths easy, as I'm sure many do - but building and playing a believable character? Yeah that's a real challenge. That's my min-max/powergame right there.
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