FormerlyHemlock
Hero
Me too i guess, as that is the only type I have![]()
It's also the one more closely tied to immersion in the game. Skill at play is something that a PC can have; you can roleplay someone who is very good at knowing the best tactics to defeat orc hordes; to use the Alexandrian's terminology, it's skill with an associated mechanic, which is the core of roleplaying. Skill at building PCs is not something a PC can have, at least not in the way players experience it; a given PC presumably isn't directly opting to "take a level of Wild Sorcerer" and suddenly discover magic in his bloodline. From the PC's perspective, it's just something that happens to him.
Roleplaying is more fun for me when you spend more of your time focusing on stuff that happens in your character's head and from his own perspective, and less time on dissociated mechanics and decisions. It's why I have a love-hate relationship with the Lucky feat--mechanically it's awesome, but every time you consider whether to use it, it yanks you out of the character's head. It might even be better to just set a policy and be done with it: "my luck triggers whenever I get critted, or fail a saving throw, or blow a stealth check." Then the PC just notices that he's disproportionately lucky somehow at stealth and not getting stabbed in the throat--the bad guys always throw their Fireballs right after he happens to glance in their direction, etc.