The Crimson Binome
Hero
Yes, I wish games would do more to encourage this sort of thing. If elves are thematically supposed to be good rangers, then I want the mechanics of the system to reflect that. It would be boring if every race was equally good at everything, and it would be inauthentic of the mechanics didn't support (or actively went against!) the narrative.Do you see this as a good thing, either thematically or systemwise?
The example which comes to mind is in 3E, where (thematically) elves were supposed to be great wizards and dwarves were supposed to distrust arcane magic, but (mechanically) Con was one of the most important stats for wizards, so dwarven wizards ended up outnumbering elven wizards by a significant margin. The game mechanics didn't go nearly far enough to support the narrative that they were trying to promote.