flametitan
Explorer
I'll have to take a look at 3-16. I never got around to picking up all of the season 3 stuff, and even if I never run it, it sounds like it'll bee insightful to my home games.
Well.... there will be plenty of traps, don't worry about that. I also included some DM direction on:
- how trap-heavy the adventure is, and how to adjust for the table's needs
- how to swap traps as-needed, including rules, damage scales, and suggestions
- how to handle "death traps"
Really, a trap should supplement and enhance an encounter or environment - not become divisive and game-ending.
I'll have to take a look at 3-16. I never got around to picking up all of the season 3 stuff, and even if I never run it, it sounds like it'll bee insightful to my home games.
The Durlag adventures are seasonal (5-08 and 5-09) at tier 3. I originally set out to link them MUCH more closely to the original video game setting, but ran into a few hurdles:
So... I managed to prepare the Durlag's Tower(5-08) and Tomb(5-09) mods,and run them for three 15th level characters and one 11th level character over the weekend(as a regional preview at a convention). I've been trying to replay through Baldur's Gate, as I never finished it back when it was released. I meant to play the Durlag's Tower area before the convention, but couldn't manage to find the time.
I finally played through 2/3's of the area and managed to get my main character turned to stone(and... had to reload to before the Tower map).
Playing the tower was a letdown compared to the mods, Alan! Bravo!![]()
Arguably, if the DM isn't doing something to 'fix' it, D&D (5e specifically, but 3e & earlier, as well, with slightly different break point levels) starts out a bit broken at 1st level, gets better through a mid-level 'sweet spot,' and breaks again at 'high' level (which might be anywhere from 10th through 15th). The APs already take us into arguably-broken level territory, so if folks are successfully running them through, it's likely they'll be able to spin out a 1-20 run, as well, with a little determination & luck.Maybe -- or maybe it'll point out that, just like in previous editions, high level play is broken and can only be enjoyed narratively.
Time will tell.