D&D 5E [5e] QL's Al-Qadim Game

Well, until you guys decide there is, there is no "caravan to Qaybar." Once Salahuddin is formerly "on the team", it's up to you guys what to do.

That's what the Grand Caliph sent Kaniel and, in a round about way, Ankabut out to Tajar, City of Trade, for. To figure out this mysterious dilemma and what's going on. Presumably, it's part of why the Great Caliph of the Djinn sent Salahuddin? That's your character background, so you can tell me. But I think we worked it out already.

The dilemma is two-fold (and together these points form a bigger picture):

1. Raiders are attacking caravans in the High Desert more than usual. These don't seem to be ordinary caravan raids. They're frequent and nasty.

2. The Sheikh of the House of Sihr – the House of Sihr are jann who live as nomads in the High Desert (different from jann of Qaybar) – hasn't sent tribute to the Grand Caliph as is customary in 3 years.

Therefor... 3. The Grand Caliph is concerned that there is a connection between 1 & 2 (e.g. jann tribes getting restless); and he is further concerned that the reappearance of Qaybar on the Material Plane may have precipitated this.

I miss understood. I thought the Jann of Qaybar where the same of the Jann of the House of Sihr. That clears things up some. I know I came here because I had some information regarding the raids. Specifically that the raiders stole some treasure for white robed mages who then delivered the treasure to the Efreet. I also know that Qaybar is back on the Prime Material plane and that it was last on the plane of fire. The Great Caliph of the Djinn thinks the Efreet may be causing problems for the Jann of the High Desert. I have been tasked to assist the Jann of the High Desert and reach Qaybar to assist the City itself and maybe other taskes once I reach the city.

I don't know if Sheikh Ali al-Hadd knows about Qaybar. Do I know about point 1 and 2 you outlined above? I'm guessing yes since I came here to tell him of the raiders working with mages and the Efreet.
 

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I miss understood. I thought the Jann of Qaybar where the same of the Jann of the House of Sihr. That clears things up some. I know I came here because I had some information regarding the raids. Specifically that the raiders stole some treasure for white robed mages who then delivered the treasure to the Efreet. I also know that Qaybar is back on the Prime Material plane and that it was last on the plane of fire. The Great Caliph of the Djinn thinks the Efreet may be causing problems for the Jann of the High Desert. I have been tasked to assist the Jann of the High Desert and reach Qaybar to assist the City itself and maybe other taskes once I reach the city.

I don't know if Sheikh Ali al-Hadd knows about Qaybar. Do I know about point 1 and 2 you outlined above? I'm guessing yes since I came here to tell him of the raiders working with mages and the Efreet.

Ah! Sorry, I forget that we had those conversations post-database crash, and not after. Yeah, basically there are two groups of jann in Zakhara usually: Jann of the SW High Desert ("House of Sihr", think the wondrous caravan kind, who've sworn loyalty to the Grand Caliph) & Jann of the NE Haunted Lands (the wild-eyed unpredictable and dangerous keepers of the desert wastes). Qaybar, City of the Jann, is my creation; it's based on bits and pieces alluded to in the AQ books, but mainly it's wholly my original idea. These jann, while they may have ties to the "House of Sihr" or the Jann of the Haunted Lands, have a very different lifestyle.

Yes, that all sounds right to me. :) I think given Salahuddin's close alliance with the djinn, he would know #1 and 2.

Qaybar is known to many (including Sheikh Ali), but mostly as a story passed down by elders or a myth circulated by bazaar storytellers. It has been on Zakhara for a year or two now, located inland of the Pearl Cities. You can see its current location on this map (a zoomed in snapshot of the one I linked on the first page of all the AQ threads). Rob, the cartographer, included it here and I'm going with his placement; "Qaybar" is originally mentioned in DUNGEON #63's Blood & Fire adventure as a human town with no description - a generic Arabian-esque settlement that serves little more than being a plot hook / starting point. I've adopted the name and radically changed it as a City of the Jann that travels the Inner Planes and Zakhara in a mystical orbit.

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What would Salahuddin know of the Brotherhood? I can roll some check if needed.

I think the divide between player & PC knowledge is especially tricky when starting a high-level game like we have.

For this game, I've very comfortable letting you guys use out-of-game familiarity with the setting when you think it fits your character. After all, by 11th level your PCs can know quite a bit.

If you're not a raving Al-Qadim fan like me, then we could say Salahuddin knows the basics: The Brotherhood of True Flame is a massive secret society with an oppressive presence on Zakhara that seeks to slay or recruit other mages to their cause; though to what ultimate end they seek power and influence and control is unknown.

It doesn't seem like there's a lot in his background write-up that would indicate deeper familiarity with the Brotherhood's operations.

Well, save that the disintegration spell was very likely "borrowed" from a powerful Brotherhood mage.
 

Next question is there a significance in the color of mages robes? Easifa saw/heard mages with white robes giving Efreet treasure. Kaniel is discussing mages in black robes. Do I know of any significance in the robes color?
 

Next question is there a significance in the color of mages robes? Easifa saw/heard mages with white robes giving Efreet treasure. Kaniel is discussing mages in black robes. Do I know of any significance in the robes color?

It's a big bag of it depends. For example, in the Free Cities up north, most citizens wear the "colors of their city." Additionally, various religious orders have colors associated with their vestments.

For mages, it depends on the arcane society they're affiliated with. For example, elementalists associated with groups like the Cult of Sand or Sea's Children or Servitors of the Zephyr may wear the "colors" of their element, such as yellow/taupe/gold for sand mages, green for sea mages, blue for wind mages, and red for flame mages.

However, black robes and white robes don't have any obvious significance.
 


Nothing so overt, no.

Btw, I'm assembling resources & brainstorming for our game. Even found a DRAGON #351 article called Magic and Intrigue in the High Desert Tribes that ties in perfectly with Kaniel's background.

Similar adventure hooks are there for Najiyah and Salahuddin. Good stuff!

However, I noticed [MENTION=4936]Shayuri[/MENTION] and [MENTION=6814006]Thateous[/MENTION] that your PCs don't have much in the way of background currently. If you're still working on it, could you at least give me a snapshot of the direction you're leaning in? This weekend was my time to tie the story tighter to your PCs, and really iron our the overarching story. If you don't want a strong tie-in beyond what you have that's totally fine, but now's the time if you do.
 
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Been giving it some thought. I'll give a summary now, while I pluck away at flavor and specifics.

Ankabut was the daughter of a Sea Mage who joined the crew of a female captain who eventually married him. They were traders, though did a bit of smuggling on the side to make ends meet. Because they wanted to stay independent they never sought to gain the backing of a guild or similar, so it was a precarious line of work. Even so, they found enough success to buy a small estate and start thinking about settling down a bit. So they sold the ship and had a daughter and managed their business...but when Ankabut was starting to get older, they started to think about taking to the seas again, with their daughter with them.

Maybe it was bad luck. Ankabut herself doesn't remember the specifics of what happened very clearly. She was still young, just a little girl. The ship they'd bought...a small thing that just a handful of people could easily run...had set sail when another ship began overtaking them. She remembers the blasts of fire blossoming overhead to destroy their sails. Then her father hurried her down below deck and pressed an object into her hand.

This was his lucky charm, he said to her. He taught her the word to speak as she clenched it, and told her to stay below...and whatever happened, not to leave the ship. He reassured her, reminding her that he was a Sea Mage, and not to be taken lightly. Then with a kiss for her forehead, he ran back upstairs.

Ankabut did as her father had told her. The 'lucky charm' evaporated in her hands, and the world went grey and cold around her. She didn't know then that she had entered the Ethereal Plane. It was a magic device her father had kept around for those moments when he needed a way out and nothing else was handy. On hearing, distantly, sounds from above, she found she could 'float' up through the deck...and there she saw the massacre of her parents and the few friends they'd brought on as crew being assaulted by the crew of a much larger vessel. Oh, they took a toll...they were experienced at repelling pirates and the like...but there were too many, and there was at least one mage on the other ship to counter her father's magic.

She could do nothing, though she tried. The world was little more than smoke to her.

An hour later, the magic of the 'lucky charm' expired. By that time the ship that had attacked was long gone. They hadn't set fire to her father's ship for some reason...perhaps intending it to be discovered. Fortunately for her, it was. The trading vessel that stopped to investigate the drifting hulk found her and took her back to shore. Perhaps he would have done more, but Ankabut fled into the city.

It was two years later when she was taken off the street by one of Hakiyah's. She's tried to make a clean break. Her first assassination 'target' was herself. Her old self. The self that had been helpless. The self who had, unknowing, taken the very thing that could have saved her father or mother. In the service of Hakiyah, she found someone new in herself. Someone better.
 

My background was that I am the illegitimate daughter of the the Sheikh who was sent away to be a cleric and through a strange test conducted there it was discovered that I am a Hakima. I was then whisked away to undergo special training to hone my newly discovered talents. After training I've been by my father's side as his advisor. This new threat, this "Flame in the Desert", is just one more causing my father undue stress, and for that I will do anything to quench this rising flame.

Sent from my SM-G935P using Tapatalk
 

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