Problem: Perception is a must-have skill.
I mean, you don't have to have it... but most PCs I see have Perception, and it is by far the single most requested skill checks by the DM, at any table I've played at.
Solution: Initiative isn't a skill. Perception shouldn't be a skill, either. Make it "just a thing," like Initiative.
Initiative = Dex mod, plus bonuses from feats and class features and such.
Perception = Wis mod, plus bonuses from feats and class features and such.
While I'm at it, I would give more classes bonuses to these quantities. Otherwise there's not much point in listing them separately. Here's how I'd apportion them:
Initiative: Fighters and rangers add their proficiency bonus; bards and rogues add half their proficiency bonus.
Perception: Rangers and rogues add their proficiency bonus; bards, fighters, and elves add half their proficiency bonus.
Plus, there'd be a feat or two that adds to Perception, maybe some of the barbarian totems could do it, etc.
In monster stat blocks, it would be listed with the senses:
Senses darkvision 120 ft., Perception +9 (passive 19)
Why it Works: Perception is just too good a skill -- it's so much more valuable than other skills, so it should cost more. My solution removes the need to invest in Perception as a skill pick. But, characters may still vary in in their Perception based on class and race, reinforcing certain character archetypes as more or less perceptive. Finally, if you are using the optional feat system, characters can still invest in Perception; it would just be much more expensive than a skill pick.
I mean, you don't have to have it... but most PCs I see have Perception, and it is by far the single most requested skill checks by the DM, at any table I've played at.
Solution: Initiative isn't a skill. Perception shouldn't be a skill, either. Make it "just a thing," like Initiative.
Initiative = Dex mod, plus bonuses from feats and class features and such.
Perception = Wis mod, plus bonuses from feats and class features and such.
While I'm at it, I would give more classes bonuses to these quantities. Otherwise there's not much point in listing them separately. Here's how I'd apportion them:
Initiative: Fighters and rangers add their proficiency bonus; bards and rogues add half their proficiency bonus.
Perception: Rangers and rogues add their proficiency bonus; bards, fighters, and elves add half their proficiency bonus.
Plus, there'd be a feat or two that adds to Perception, maybe some of the barbarian totems could do it, etc.
In monster stat blocks, it would be listed with the senses:
Senses darkvision 120 ft., Perception +9 (passive 19)
Why it Works: Perception is just too good a skill -- it's so much more valuable than other skills, so it should cost more. My solution removes the need to invest in Perception as a skill pick. But, characters may still vary in in their Perception based on class and race, reinforcing certain character archetypes as more or less perceptive. Finally, if you are using the optional feat system, characters can still invest in Perception; it would just be much more expensive than a skill pick.