D&D 5E Let's Read: Volo's Monsters

ArchfiendBobbie

First Post
To make it even more nasty, have some of the prisoners actually be vampire guards in disguise, and just have them be lucky ones that are not grabbed (at least, until it becomes obvious why they're not being grabbed). This will be a very unpleasant surprise for any PCs who choose to tank the opportunity attacks just to smash open the wagon.
 

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Leatherhead

Possibly a Idiot.
Well, using all of the support at once may be a bit overkill and a slog to get through, but the Devoured shouldn't be run in a vacuum. They suffer from the "slow, ground-based, and short ranged" problem that so many high level monsters run into. You have to force the PC's close to this guy, and having a bunch of victims is thematically appropriate for a monster that wants to make lots of people into undead.
 
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ArchfiendBobbie

First Post
Admittedly, I'm thinking of it being used more along the lines of a boss battle. As in, either you're interfering with a goal given directly by Orcus or you (or someone you're protecting) massively ticked him off to the point he's actively trying to kill you (or them).

Either way, the kind of fight where the players very much have to think about strategy and spend serious resources on. And not the kind of situation you just stumble into randomly.
 
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Chaosmancer

Legend
Reading that... encounter I totally don't want to steal because.... yeah, I love it, I'm evil, I'll admit it.

Anyways, reading that and looking back over Imprison Soul, these guys are at their most devastating when they have civilians around.

Every soul they imprison and spit back up heals them, gives them back their aoe and gives them an extra action on their turn.

Which tells me that in a crowded area it would look like this, regurgitate a creature for a new enemy, heal 25 hp, double claw (66 average damage if both hit), soul rend (44 or more damage to everything depending on how many dying are littered about), get a new creature so you can repeat next turn.

That is terrifying, if there are enough things going on in this fight that this thing (or his twin brothers) aren't getting taken down fast and have enough meat to spawn new undead, this could TPK a party quickly.

Did not know they were demons though, thought they were undead. Makes them better since they can't be turned, and they can be a reoccuring enemy as a demon...

Want to be really cruel, have this thing kill a beloved NPC, and then have it remind the players every time they fight it how that NPC thought they would save them, and didn't and what their last thoughts were as they died.

Wow... I am an evil DM aren't I?
 


Leatherhead

Possibly a Idiot.
Anyways, reading that and looking back over Imprison Soul, these guys are at their most devastating when they have civilians around.
Every soul they imprison and spit back up heals them, gives them back their aoe and gives them an extra action on their turn...
Wow... I am an evil DM aren't I?

If you want to go full evil, you will note that every 0hp living target in the blast radius of Soul Rend ups the damage of the attack by 10 points. 10 victims means 100 extra damage. The Meat Wagon is now in the running for the most dangerous CR 1/2 assistant creature ever.
 

I was pretty young when Jurassic Park came out, and it gave me a fear of the dark for years. I was just convinced that Velociraptors were hiding in every bush to jump out and kill me. Still one of my favourite movies ever, though! Nevertheless, I think that the Dinosaurs entry here is going to be tough to spin out into a long post.

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There are some simply amazing pictures on Google, if you search for ‘D&D Dinosaur’, by the way. I dare you to look on there, and then refuse to use them in your games afterwards. I never knew how much I wanted to use them myself until this very moment! For sake of completion, I should note that there is a picture of a Stegosaurus in the book, but it is nothing really amazing or dynamic. Just, you know, a dinosaur.

We get seven statblocks here: Brontosaurus (ginormous herbivore), Deinonychus (Jurassic Park Velociraptor), Dimetrodon (crocodile dinosaur), Hadrosaurus (big herbivore), Quetzalcoatlus (huge bird dinosaur), Stegosaurus (chap with the spine plates and spike tail) and Velociraptor (actual, tiny, version). These seem to be filling the gaps left by the Monster Manual, which gave us the big predators, the armoured herbivores, and the fish dinosaurs. The gap-filling nature of the Volo’s monsters are fairly obvious: we get an animal companion-legal Dinosaur, one that you can ride into battle, a low-CR and medium sized carnivore to fight, and the herbivores to fill out the ecosystem a little. The Quetzalcoatlus is probably here thanks to Avatar, and the desire to give the players something huge to ride around on, while they attack Yuan-Ti airships or something.

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The combat rules are all about what you’d expect. The Quetzalcoatlus has Flyby and Dive Attack; the Deinonychus has Pounce; the Velociraptor has Pack Tactics. They mainly bite, with some doing Tail attacks instead. Nothing to really get excited about here, as they run essentially the same as normal animals. If you wanted to do a ‘Dinosaur’ campaign, you’ll need to think about what else you’ll put into the mix to spice things up, since these guys won’t be hugely interesting over the long run for sure. But stick some Yuan-Ti in there, some tribes of Grippli, and have the ocean full of Aboleths and Krakens, with their servants coming onto land, and you might have a good plan. I absolutely despise Zombie stories, so I've totally ignored The Walking Dead, but I understand that the focus of that show is not actually on the Zombies themselves, but on the groups of survivors operating in a world that happens to include Zombes; I would think that this would be your best bet for making a memorable 'Dinosaur campaign' work.
 

ArchfiendBobbie

First Post
Note: If you love Eberron, there's one nation in that setting where you'll get the most mileage out of the dinosaur entry. Especially if the halflings are domesticating the raptors.
 

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I was always quite fond of the swamp nation full of Orcs who just wanted to be left alone and kept the seals between worlds secure, myself. But I've not read Eberron in so long that I've forgotten most of what I knew.
 

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