Cyber-Dave
Explorer
Archers can wear medium armor which is only 1 AC behind heavy armor. Therefor archers should only ever be 1 AC behind their melee counterparts. Archers in general can afford better stats because they can entirely neglect strength but a melee warrior should probably still have a 12-14 Dex.
Fair point in regards to the medium armor choice, but it won't make that much of a difference. In terms of the comparison I provided, that changes the numbers to (0.30*19.5)+(0.05*25)=7.1 and (0.3*16.5)+(0.05*19)=5.9 for a total of (3*7.1)+5.9=27.2 average damage against the archer by the polearm wielder. The archer, however, will now take Disadvantage on stealth checks, so those skill benefits you talked about just went out the window. To get the skill based benefits, the archer's AC drops back down to 16. Likewise, I have found that athletics is one of the more important skills in the game. I have also found that Strength isn't something an archer can completely dump, as the groups I play with tend to use the advanced encumbrance rules, and characters with too low of an STR often find themselves lightly encumbered (and then suffer a -10 movement penalty, which is not ideal as an archer). That is an artifact of optional rules though.
Archers can still make opportunity attacks. By RAW, due to the wording of archery fighting style, they can use their crossbow as an improvised weapon but still gain the +2 bonus to hit because it is a ranged weapon.
I'm not buying this one. No DM worth their salt would agree to that.
Archers can run up to melee to shoot enemies who hide behind total cover just as well as melee warriors can. Using cover as an argument doesn't actually make any sense.
Yea, it does. Even with sharpshooter, archer's can't target foes who have total cover. Sharpshooter only helps with +2 AC and +5 AC cover, not full cover (can't target). Terrain with obstacles that can provide full cover gives melee characters a way to close the distance while not taking attacks.
Even if most fights take place where enemies are within 30 feet at all times, the archer will still take less damage than the melee warrior overall.
Not in our white-room s/he won't. Moreover, if nobody plays a melee based character, once again this statement ceases to be true. This statement is only true if there are melee based characters working alongside the ranged characters.
Archers are much better at taking care of enemies who are attempting to flee.
This isn't always true either. This is only true if the melee based character doesn't take sentinel and the creature has a movement speed greater than the PC in question. If the creature has a speed equal to or less than the PC, or the PC has sentinel, the melee based character is just as good if not better at taking care of enemies who are attempting to flee.
Archers are also better at taking out enemy spellcasters or other choice targets who are behind a defensive line. Since archers ignore partial cover, they can fire at the mate who is behind a wall of enemy soldiers. The melee warrior is stuck with only being able to engage enemies in the front line. This targeting capability is especially important given that most enemies in the rear tend to have lower AC and fewer HP while simultaneously having greater damage output. Being able to kill such targets before taking out the front line tends to have a much greater impact on outcome of any particular battle.
Yea, that is kind of what archers are designed for...
Basically archers can do everything a melee focused warrior can about as well as the melee warrior, but with the added benefit of being able to perform incredibly well at range.
Except, they can't. They can't protect their allies nearly as well. They don't draw attacks nearly as well. They don't threaten. They deal less damage in melee. They have worse AC (by at least 1 point, probably 2 points--at least until they max out their Dex during high level play, and possibly as much as 4 points).
IMHO, the way the game is designed, the ranged warrior shouldn't even be close to the damage of the melee warrior. If the ranged warrior was truly squishy or truly pathetic in melee combat I might understand them having similar damage. But that simply isn't the case. Fighting styles and feats complete negate any potential penalties the ranged warrior might face.
I believe that melee warriors should have 10-20% more effective HP and 10-20% more damage than an a ranged warrior given the difficulty most melee warriors face in combat (flying enemies, opportunity attacks, being knocked prone, enemies at range greater than 30ft, enemies spread out more than 30 ft, choice targets in the back ranks, etc). Instead, archers tend to deal more damage and have similar defenses.
We will have to agree to disagree; though, like I said, I wouldn't bat an eyelash at ranged attacks provoking attacks of opportunity...