Plaguescarred
Hero
Thanks for sharing i currently run a campaign in GREYHAWK but my next campaign will be in EBERRON for sure.Anyway, that's my 5e Eberron. What's yours like?
Thanks for sharing i currently run a campaign in GREYHAWK but my next campaign will be in EBERRON for sure.Anyway, that's my 5e Eberron. What's yours like?
Sure, it's not necessary to re-invent the wheel, but there are certain things about Eberron that are not easily translated using 5e rules. My interest in developing Eberron specific mechanics is:
1) I love tweaking mechanics. It's a neat puzzle/problem-solving dilemma to make balanced mechanics that more closely align with concepts and fluff.
2) I have one player that is new to D&D, and at least one other that is not very familiar with Eberron specifically. By making mechanics that emulate an Eberron flavor, it provides players character options that give them a feel for the setting and how the world works without expecting them to read the ECS and getting frustrated with how things worked in 3.5 and not knowing how to make it work in 5e.
There are a high proportion of rangers amongst the Talenta. Not so many Barbarians though. Some of the dinosaurs will be companions of their beastmaster ranger riders. Most are just well-trained and devoted mounts.For example, how would you implement that Talenta Halfling Dino Riders? Halfling Barbarians could work, but they are missing that thing that really implements or emphasizes that bond between themselves and their dinosaur companions. Halfling Beast Master Rangers might work, but the mechanics of the ranger don't necessarily fit with the concept.
There are a high proportion of rangers amongst the Talenta. Not so many Barbarians though. Some of the dinosaurs will be companions of their beastmaster ranger riders. Most are just well-trained and devoted mounts.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.