This thread isn't for me, but Nice Work! so far and good luck with the project going forward.
No, the premise (right or wrong) is that the existing CR and encounter guidelines work fairly well for a group that is not using feats and multiclassing, only has a few to no magic items, and low to no optimization. So, the intent is not to change that, but provide an additional layer for more complex games. This would go hand in hand with the revised encounter guidelines I am working on in another thread. So the MM monsters could still be used by AD&D players, but the encounter guidelines would take into account that they are not as strong.probably lowering the CR of the existing monsters does the same thing no?
No, the premise (right or wrong) is that the existing CR and encounter guidelines work fairly well for a group that is not using feats and multiclassing, only has a few to no magic items, and low to no optimization. So, the intent is not to change that, but provide an additional layer for more complex games. This would go hand in hand with the revised encounter guidelines I am working on in another thread. So the MM monsters could still be used by AD&D players, but the encounter guidelines would take into account that they are not as strong.
Does that make sense?
It would get close, yes.probably lowering the CR of the existing monsters does the same thing no?
It would get close, yes.
However, it would also severely depopulate the high CR club of the Monster Manual, which would necessitate creating an awful lot of new monsters to fill the void.
Which would mean that you don't actually save all that work you think you save by just changing CRs...![]()