What do we think about a rogue variant whose Sneak Attack doesn't add damage, but instead applies conditions, and has a built in minor action attack against a secondary target, who also gets Sneak Attacked?
Rogue (Swashbuckler)
CLASS TRAITS
Role: Controller
Power Source: Martial
Key Abilities: DEX, CHA
Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Dagger, hand crossbow, short sword, shortbow, shuriken, sling.
Bonus to Defense: +1 REF, +1 WILL
Hit points @ 1st level: 12 + CON score
Hit points per level: 5
Healing surges/day: 7 + CON mod
Trained Skills: Stealth, Insight. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex).
Class features: Rogue Exploits, Weapon Finesse, Rogue's Tricks, Surprise Attack, Secret Thrust
Rogue Exploits: Gain Encounter and Daily Exploits as a Rogue (Scoundrel) of your level.
Weapon Finesse Rogue Feature
When you use a ranged weapon, light blade or off-hand weapon, to make a basic attack or a martial power that normally uses STR for attack and damage, you can substitute DEX, instead. .
Rogue's Tricks: Choose two of the following at-will Tricks (or choose from the Thief's list)
Flourish Trick Rogue Utility
At-Will Martial
Move Action Personal
Effect: Move up to your speed. Make a Bluff check against the passive insight of one creature you provoke an OA from in the course of this movement. If the check succeeds, the OA automatically misses, and you have combat advantage against that creature until the end of your turn.
Sidestep Trick Rogue Utility
At-Will Martial
Move Action Personal
Effect: Shift 1 square on your turn. If an enemy moves adjacent to you before the start of your next turn, shift 1 and slide the enemy into the square you vacate, then take an OA against that enemy.
Balance Trick Rogue Utility
At-Will Martial
Move Action Personal
Effect: You gain a climb speed equal to your speed-2 until the end of your turn and move up half your speed. If you are on a surface above an enemy at the end of this movement, you gain Combat Advantage against that enemy. At the end of your turn, you can again move up to half your speed, and must end it in a square that does not require a climb speed to remain in, or you will fall.
Wild Swing Trick Rogue Utility
At-Will Martial
Move Action Personal
Effect: You can shift 1 square. Any close martial power that you use before the start of your next turn that normally targets enemies instead targets all creatures in the area, and after the attack is resolved, you can shift into one of the squares in it's area.
Hornet's Nest Trick Rogue Utility
At-Will Martial
Move Action Personal
Effect: Until the end of your turn, if you make a ranged basic attack or a martial attack using a ranged weapon, you can choose to make the attack a burst 1 within the weapon's short range, instead. If the attack power you are using is already a close or area attack, it's area is increased by 1 instead of become a burst 1. You must expend at least one piece of ammunition per square of the burst (9 for a burst 1) or per creature targeted by the attack, whichever is greater.
Surprise Attack Rogue Feature
When you hit an enemy that you have Combat Advantage against with a basic attack or power with the martial keyword, you can apply one of the following in addition to other effects:
* You slide the target up to 2 squares.
* The target falls prone.
* The target is slowed (save ends).
* Make a basic attack as a minor action against one other enemy whom you have not hit on the same turn. If you hit, you inflict only DEX mod damage, but, if you have combat advantage, may apply a Surprise Attack effect.
Secret Thrust Rogue Feature
When you use a daily or encounter attack power with the martial keyword, you can apply one of the following extra benefits to conditions imposed on enemy(ies) targeted by the attack against whom you had combat advantage when you resolved the attack:
* If the attack imposes a condition until the end of your next turn, it gains an after-effect: the same condition (save ends)
* If the attack imposes (or the target is already under) one of the following conditions, you can impose the next condition in the list, instead: slowed -> immobilized -> restrained
* If the attack imposes (or the target is already under) one of the following conditions, you can impose the next condition in the list, instead: unable to take OA -> dazed -> stunned
Special: You cannot gain the same extra benefit from using a Secret Thrust again until after the current encounter ends.